My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Giant Skeleton
The Log
Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Wizard Witch Giant Skeleton
Fireball
Firecracker Hog Rider Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Valkyrie Hog Rider Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Firecracker
Firecracker
Hog Rider Bats Valkyrie Giant Skeleton
Valkyrie
Bats Hog Rider Firecracker Wizard Witch Giant Skeleton
Hog Rider
Bats Firecracker Valkyrie The Log Wizard Witch Giant Skeleton
Wizard
Valkyrie Hog Rider Giant Skeleton
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Bats Firecracker Valkyrie Hog Rider Wizard Witch The Log
The Log
Hog Rider Giant Skeleton

Defense Synergies 2 13

Bats
Firecracker Valkyrie Giant Skeleton The Log
Firecracker
Valkyrie The Log Bats Giant Skeleton
Valkyrie
Firecracker Bats Wizard Witch The Log
Hog Rider
Wizard
Valkyrie Giant Skeleton The Log
Witch
Valkyrie Giant Skeleton The Log
Giant Skeleton
Bats Firecracker Wizard Witch The Log
The Log
Firecracker Bats Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log
Bats Firecracker Valkyrie Witch The Log
Witch Bats Valkyrie Giant Skeleton
Witch Bats Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton The Log
The Log Bats Firecracker Valkyrie
Bats Firecracker Wizard Witch
Valkyrie Giant Skeleton The Log
Witch
Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Witch Firecracker Wizard Giant Skeleton The Log
Bats Firecracker Wizard Witch
Bats Valkyrie Wizard Witch Giant Skeleton The Log
Valkyrie Wizard Bats Firecracker Witch The Log
The Log
Wizard Bats Firecracker Valkyrie Witch
Bats Firecracker Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Bats Firecracker Giant Skeleton
Valkyrie Wizard Bats Firecracker Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Firecracker Valkyrie Wizard The Log
Giant Skeleton Bats Valkyrie Witch The Log
Valkyrie Giant Skeleton Bats The Log
Giant Skeleton Valkyrie Witch
Firecracker Wizard Bats Witch
Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Firecracker Valkyrie Witch The Log
Witch
Bats Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Giant Skeleton The Log
Bats Valkyrie Firecracker Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Valkyrie Giant Skeleton The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Bats Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Valkyrie Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Wizard The Log
Firecracker
Giant Skeleton
Firecracker Wizard The Log
Bats Witch
Firecracker Wizard Witch
The Log
Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Giant Skeleton
Firecracker
Bats Firecracker Witch Giant Skeleton The Log
Firecracker Bats Witch
Firecracker Witch Giant Skeleton The Log

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