My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton King
Zap
Bats Goblin Gang Firecracker Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Tesla Elite Barbarians Valkyrie Skeleton King
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton King
Earthquake
Goblin Gang Firecracker Tesla Skeleton King
Arrows
Bats Goblin Gang Firecracker Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Elite Barbarians Valkyrie Bowler Skeleton King
Fireball
Goblin Gang Firecracker Tesla Elite Barbarians Bowler Skeleton King
Poison
Bats Goblin Gang Firecracker Skeleton King
Lightning
Tesla Elite Barbarians Valkyrie Bowler Skeleton King
Rocket
Elite Barbarians Valkyrie Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Tesla Valkyrie Skeleton King Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elite Barbarians Bowler Skeleton King
Goblin Gang
Firecracker Valkyrie Bowler Skeleton King
Firecracker
Bats Goblin Gang Elite Barbarians Valkyrie Bowler
Tesla
Elite Barbarians
Valkyrie Bats Firecracker
Valkyrie
Bats Elite Barbarians Goblin Gang Firecracker
Bowler
Bats Goblin Gang Firecracker
Skeleton King
Bats Goblin Gang

Defense Synergies 3 11

Bats
Firecracker Tesla Valkyrie Bowler Skeleton King
Goblin Gang
Tesla Firecracker Valkyrie
Firecracker
Valkyrie Bats Goblin Gang Tesla
Tesla
Goblin Gang Bats Firecracker Valkyrie Bowler
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Bats Goblin Gang Tesla Bowler
Bowler
Bats Tesla Valkyrie
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Valkyrie
Elite Barbarians Bats Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Tesla Bowler Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Bats Goblin Gang Firecracker Valkyrie Bowler Skeleton King
Firecracker Elite Barbarians Valkyrie Bowler
Goblin Gang Bowler Bats Firecracker Tesla Valkyrie
Bats Tesla Goblin Gang Firecracker
Bowler Tesla Valkyrie
Tesla Goblin Gang Elite Barbarians Skeleton King
Goblin Gang Elite Barbarians Firecracker Tesla Valkyrie Bowler
Bats Goblin Gang Valkyrie Firecracker Tesla Bowler Skeleton King
Tesla Bats Goblin Gang Firecracker
Tesla Bowler Bats Goblin Gang Elite Barbarians Valkyrie
Valkyrie Bowler Bats Goblin Gang Firecracker Tesla Skeleton King
Elite Barbarians Goblin Gang Tesla Skeleton King
Goblin Gang Tesla Elite Barbarians Bowler
Tesla Bats Goblin Gang Firecracker Elite Barbarians Valkyrie Bowler
Tesla Bats Goblin Gang Firecracker Elite Barbarians Valkyrie Bowler
Valkyrie Bats Firecracker Tesla Bowler
Tesla Elite Barbarians
Goblin Gang Valkyrie Bowler Bats Firecracker Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Elite Barbarians Bowler
Goblin Gang Firecracker Tesla Elite Barbarians Valkyrie Bowler
Goblin Gang Bats Elite Barbarians Valkyrie Bowler
Goblin Gang Valkyrie Bowler Bats Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Valkyrie Bowler
Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Elite Barbarians Valkyrie Bowler
Tesla Elite Barbarians Valkyrie
Bats Firecracker Elite Barbarians Valkyrie
Goblin Gang Tesla
Bats Tesla Elite Barbarians Valkyrie Bowler
Elite Barbarians Valkyrie Bowler
Elite Barbarians Bowler Goblin Gang Tesla Valkyrie Skeleton King
Firecracker Tesla Valkyrie Bowler
Goblin Gang Tesla Elite Barbarians Bats Firecracker Valkyrie Bowler Skeleton King
Bats Valkyrie Bowler Firecracker Tesla Elite Barbarians Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Bowler
Firecracker Valkyrie
Firecracker Valkyrie Bowler
Firecracker Bats
Firecracker Bowler
Firecracker Bowler
Firecracker
Bats Goblin Gang Elite Barbarians Bowler
Firecracker Valkyrie Bowler
Firecracker
Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Elite Barbarians
Firecracker Bowler
Firecracker Bowler
Bats
Firecracker Bowler
Firecracker Valkyrie Bowler
Bowler
Bowler
Firecracker Valkyrie Bowler
Firecracker Bowler
Bowler
Firecracker
Elite Barbarians Bats Firecracker
Bats Firecracker
Elite Barbarians Bowler
Firecracker
Firecracker Bowler
Bats Goblin Gang
Firecracker
Goblin Gang Firecracker Valkyrie Bowler
Firecracker Bowler Skeleton King
Firecracker Elite Barbarians
Bats Goblin Gang Firecracker Elite Barbarians Bowler Skeleton King
Firecracker Bats
Firecracker Bowler

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