My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Wizard Bandit
The Log
Goblin Gang Firecracker Elite Barbarians Musketeer Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Wizard Bandit
Fireball
Goblin Gang Firecracker Elite Barbarians Musketeer Wizard Bandit
Poison
Goblin Gang Firecracker Musketeer Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Bandit
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Bandit Musketeer Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Bandit
Firecracker
Goblin Gang Elite Barbarians Valkyrie Bandit
Elite Barbarians
Valkyrie Firecracker Wizard The Log Bandit
Musketeer
Valkyrie The Log Bandit
Valkyrie
Elite Barbarians Musketeer Goblin Gang Firecracker Wizard Bandit
Wizard
Elite Barbarians Valkyrie Bandit
The Log
Elite Barbarians Musketeer Bandit
Bandit
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Wizard The Log

Defense Synergies 6 15

Goblin Gang
Musketeer Firecracker Valkyrie The Log Bandit
Firecracker
Valkyrie The Log Goblin Gang Musketeer Bandit
Elite Barbarians
Valkyrie Wizard The Log
Musketeer
Goblin Gang Valkyrie The Log Firecracker Bandit
Valkyrie
Firecracker Elite Barbarians Musketeer Goblin Gang Wizard The Log Bandit
Wizard
Elite Barbarians Valkyrie The Log Bandit
The Log
Firecracker Musketeer Goblin Gang Elite Barbarians Valkyrie Wizard Bandit
Bandit
Goblin Gang Firecracker Musketeer Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Wizard The Log
Elite Barbarians Goblin Gang Firecracker Musketeer Valkyrie The Log Bandit
Goblin Gang Elite Barbarians Musketeer Valkyrie Bandit
Elite Barbarians Goblin Gang Firecracker Musketeer Valkyrie Bandit
Firecracker Elite Barbarians Valkyrie The Log
Goblin Gang The Log Firecracker Musketeer Valkyrie Bandit
Musketeer Goblin Gang Firecracker Wizard
Musketeer Valkyrie The Log Bandit
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Firecracker Musketeer Valkyrie Bandit
Goblin Gang Valkyrie Firecracker Musketeer Wizard The Log Bandit
Musketeer Goblin Gang Firecracker Wizard
Goblin Gang Elite Barbarians Musketeer Valkyrie Wizard The Log Bandit
Valkyrie Wizard Goblin Gang Firecracker The Log
Elite Barbarians Goblin Gang Bandit
Goblin Gang Elite Barbarians The Log Bandit
Wizard Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie
Valkyrie Goblin Gang Firecracker Elite Barbarians Musketeer Wizard The Log Bandit
Valkyrie Wizard The Log Firecracker Musketeer Bandit
Elite Barbarians Musketeer
Goblin Gang Valkyrie Wizard Firecracker Elite Barbarians Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Bandit
Bandit Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Wizard The Log
Goblin Gang Bandit Elite Barbarians Musketeer Valkyrie The Log
Goblin Gang Valkyrie Elite Barbarians Musketeer The Log Bandit
Goblin Gang Elite Barbarians Musketeer Valkyrie Bandit
Firecracker Wizard Goblin Gang Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie Bandit
Elite Barbarians Valkyrie
Firecracker Elite Barbarians Valkyrie The Log Bandit
Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Valkyrie Wizard Bandit
Wizard Firecracker Musketeer Valkyrie
Goblin Gang Elite Barbarians Firecracker Musketeer Valkyrie The Log
Valkyrie Firecracker Elite Barbarians Musketeer Wizard The Log
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie The Log Bandit
Firecracker Musketeer The Log Bandit
The Log Bandit
Firecracker Musketeer Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Musketeer
Firecracker Musketeer Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Bandit
Goblin Gang Elite Barbarians Musketeer
Firecracker Musketeer Valkyrie Wizard The Log Bandit
Firecracker Musketeer Wizard
Firecracker Elite Barbarians Musketeer The Log Bandit
Firecracker Musketeer Bandit
Firecracker Elite Barbarians Musketeer The Log
Firecracker Musketeer Wizard The Log Bandit
Firecracker Musketeer Wizard The Log Bandit
Firecracker Musketeer Wizard The Log Bandit
Firecracker Valkyrie Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Musketeer Wizard Bandit
Musketeer Wizard The Log Bandit
Firecracker Musketeer The Log Bandit
Elite Barbarians Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Elite Barbarians
Musketeer Wizard The Log Bandit
Firecracker
Firecracker Wizard The Log
Goblin Gang Musketeer Bandit
Firecracker Musketeer Wizard
The Log
Goblin Gang Firecracker Musketeer Valkyrie Wizard
The Log Firecracker Musketeer Wizard
Firecracker Elite Barbarians Musketeer
Goblin Gang Firecracker Elite Barbarians Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Bandit
Firecracker Wizard

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