My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Firecracker Hog Rider Arrows Wizard
Firecracker
Knight Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Wizard
Hog Rider
Arrows Knight Firecracker Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard

Defense Synergies 1 14

Skeletons
Knight Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Firecracker Skeletons Arrows Mini P.E.K.K.A Wizard
Firecracker
Knight Skeletons Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Knight Firecracker Wizard
Hog Rider
Wizard
Skeletons Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Firecracker
Arrows Firecracker Wizard
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons
Knight Skeletons Firecracker Mini P.E.K.K.A
Skeletons Arrows Knight Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Wizard
Wizard Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeletons Arrows Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Firecracker Wizard
Arrows Wizard Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Skeletons Knight Wizard
Wizard Firecracker
Skeletons Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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