My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Baby Dragon Witch Princess
Zap
Bats Firecracker Witch Princess
Barbarian Barrel
Firecracker Bomb Tower Witch Princess
The Log
Firecracker Witch Princess
Earthquake
Firecracker Bomb Tower Witch
Arrows
Bats Firecracker Witch Princess
Royal Delivery
Bats Firecracker Baby Dragon Witch Princess
Fireball
Firecracker Bomb Tower Baby Dragon Witch Princess
Poison
Bats Firecracker Bomb Tower Witch Princess
Lightning
Bomb Tower Baby Dragon Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Princess Bomb Tower Baby Dragon Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Princess Bomb Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Baby Dragon
Firecracker
Bats Giant Baby Dragon Princess
Bomb Tower
Giant
Bats Firecracker Rocket Baby Dragon Witch Princess
Rocket
Giant
Baby Dragon
Bats Firecracker Giant Witch
Witch
Giant Baby Dragon
Princess
Firecracker Giant

Defense Synergies 0 8

Bats
Firecracker Bomb Tower Baby Dragon
Firecracker
Bats Bomb Tower Baby Dragon Princess
Bomb Tower
Bats Firecracker Baby Dragon
Giant
Rocket
Baby Dragon
Bats Firecracker Bomb Tower Witch
Witch
Baby Dragon
Princess
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Baby Dragon
Bomb Tower Bats Firecracker Witch
Bomb Tower Rocket Witch Bats
Bomb Tower Witch Bats Firecracker
Firecracker Bomb Tower Rocket Princess
Bats Firecracker Bomb Tower Baby Dragon
Bats Rocket Firecracker Bomb Tower Baby Dragon Witch Princess
Rocket Bomb Tower Baby Dragon
Witch Bomb Tower Princess
Firecracker
Bats Witch Firecracker Bomb Tower Baby Dragon Princess
Bats Firecracker Baby Dragon Witch Princess
Bomb Tower Bats Rocket Witch
Bomb Tower Rocket Bats Firecracker Baby Dragon Witch Princess
Bomb Tower
Bomb Tower Rocket
Bomb Tower Bats Firecracker Witch
Bomb Tower Bats Firecracker Baby Dragon Witch
Bomb Tower Baby Dragon Witch Bats Firecracker Princess
Bomb Tower
Bats Firecracker Bomb Tower Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Bomb Tower Rocket Baby Dragon
Bats Bomb Tower Rocket Witch
Rocket Bats
Witch
Firecracker Rocket Bats Bomb Tower Baby Dragon Witch Princess
Rocket Bats Bomb Tower Witch
Bomb Tower
Rocket Bats Firecracker Bomb Tower Baby Dragon Witch
Witch
Bats Bomb Tower Witch
Rocket
Rocket Bomb Tower Witch
Firecracker Bomb Tower Baby Dragon Witch Princess
Witch Bats Firecracker Bomb Tower Rocket Baby Dragon
Bats Firecracker Bomb Tower Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket Baby Dragon
Firecracker Baby Dragon Princess
Rocket Baby Dragon
Firecracker Rocket
Rocket Firecracker Baby Dragon
Firecracker Bats Rocket Baby Dragon Witch Princess
Firecracker Baby Dragon Witch Princess
Firecracker Baby Dragon Princess
Firecracker
Rocket Bats
Firecracker Rocket Princess
Firecracker Rocket Baby Dragon Princess
Rocket Firecracker Baby Dragon Princess
Firecracker Rocket Baby Dragon Princess
Princess Firecracker Baby Dragon
Rocket Firecracker Baby Dragon Witch Princess
Firecracker Rocket Baby Dragon Princess
Rocket
Bats Rocket
Rocket Firecracker Baby Dragon Princess
Rocket Firecracker Baby Dragon Witch Princess
Rocket Baby Dragon
Rocket Princess
Rocket
Rocket Baby Dragon
Firecracker Baby Dragon Witch Princess
Witch
Firecracker Baby Dragon Witch Princess
Baby Dragon Witch Princess
Rocket Firecracker Baby Dragon
Bats Firecracker Baby Dragon Witch Princess
Rocket Bats Firecracker Witch
Rocket
Rocket Firecracker Princess
Rocket Firecracker Princess
Bats Rocket Witch Princess
Rocket Firecracker Baby Dragon Witch Princess
Firecracker Rocket Baby Dragon Princess
Firecracker Baby Dragon Princess
Rocket
Firecracker
Bats Firecracker Rocket Baby Dragon Witch Princess
Firecracker Bats Rocket Witch Princess
Firecracker Rocket Baby Dragon Witch Princess

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