My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Sparky
Fireball
Firecracker Sparky
Poison
Bats Firecracker Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Fireball Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Mini P.E.K.K.A Sparky
Arrows
Fireball Giant Mirror Sparky Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Giant Mirror Sparky
Fireball
Arrows Mirror Giant Sparky
Mini P.E.K.K.A
Giant Sparky Bats Arrows Firecracker Mirror
Giant
Bats Arrows Mini P.E.K.K.A Sparky Firecracker Fireball
Mirror
Arrows Fireball Firecracker Mini P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Giant Bats Firecracker Fireball Mirror

Defense Synergies 2 11

Bats
Firecracker Mini P.E.K.K.A Sparky
Arrows
Mirror Fireball Mini P.E.K.K.A Sparky
Firecracker
Bats Mini P.E.K.K.A Mirror
Fireball
Mirror Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Mirror
Giant
Mirror
Arrows Fireball Firecracker Mini P.E.K.K.A Sparky
Sparky
Bats Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Sparky
Mini P.E.K.K.A Sparky Bats Firecracker
Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Bats Firecracker
Bats Arrows Firecracker Fireball
Arrows Fireball Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Sparky
Bats Arrows Firecracker Fireball
Arrows Bats Firecracker Fireball
Mini P.E.K.K.A Sparky Bats Fireball
Fireball Sparky Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Sparky Bats Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Bats Firecracker
Arrows Bats Firecracker Fireball
Mini P.E.K.K.A Sparky
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Sparky
Fireball Arrows Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Fireball Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Fireball Bats
Mini P.E.K.K.A Sparky Bats Fireball
Mini P.E.K.K.A Sparky
Bats Firecracker Fireball Mini P.E.K.K.A Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Fireball
Mini P.E.K.K.A Fireball Sparky
Firecracker Fireball Sparky
Sparky Bats Firecracker Fireball Mini P.E.K.K.A
Bats Arrows Firecracker Fireball Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Sparky
Arrows Firecracker Fireball
Arrows Fireball Sparky
Arrows Firecracker Fireball Sparky
Fireball Arrows Firecracker Sparky
Arrows Firecracker Fireball Bats
Arrows Firecracker Sparky
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball Mini P.E.K.K.A Sparky
Firecracker Arrows Fireball Sparky
Fireball Arrows Firecracker
Firecracker Fireball Sparky
Arrows Firecracker Fireball
Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Sparky
Arrows Fireball Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Firecracker Fireball Mini P.E.K.K.A Sparky
Arrows Firecracker Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Firecracker Fireball Sparky
Arrows Firecracker Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Firecracker Sparky
Bats Arrows Firecracker Fireball Sparky
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Sparky
Arrows Firecracker Fireball Sparky
Sparky
Arrows Firecracker Fireball Sparky
Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Sparky
Arrows Firecracker Fireball
Arrows Fireball Sparky
Firecracker Sparky
Bats Firecracker Fireball Sparky
Firecracker Bats Fireball
Firecracker Fireball Sparky

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