My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon Little Prince
Zap
Goblin Gang Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Little Prince
The Log
Goblin Gang Firecracker Elite Barbarians Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Bowler Inferno Dragon Little Prince
Fireball
Goblin Gang Firecracker Elite Barbarians Bowler Inferno Dragon Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Elite Barbarians Bowler Inferno Dragon Little Prince
Rocket
Elite Barbarians Bowler Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Little Prince Inferno Dragon Bowler Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Mega Knight
Goblin Gang
Firecracker Bowler
Firecracker
Goblin Gang Elite Barbarians Bowler Inferno Dragon Mega Knight
Elite Barbarians
Arrows Firecracker Mega Knight
Bowler
Arrows Goblin Gang Firecracker Little Prince
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Elite Barbarians
Little Prince
Bowler

Defense Synergies 1 8

Arrows
Mega Knight Bowler Little Prince
Goblin Gang
Firecracker Inferno Dragon
Firecracker
Goblin Gang Mega Knight
Elite Barbarians
Mega Knight
Bowler
Arrows Little Prince
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Inferno Dragon
Little Prince
Arrows Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Elite Barbarians Inferno Dragon Goblin Gang Firecracker Mega Knight
Goblin Gang Bowler Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Firecracker Bowler Mega Knight
Arrows Firecracker Elite Barbarians Bowler Mega Knight
Arrows Goblin Gang Bowler Firecracker Mega Knight
Inferno Dragon Arrows Goblin Gang Firecracker Little Prince
Bowler Arrows Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Bowler Mega Knight Little Prince
Goblin Gang Arrows Firecracker Bowler Mega Knight
Arrows Inferno Dragon Goblin Gang Firecracker
Bowler Mega Knight Goblin Gang Elite Barbarians
Bowler Mega Knight Arrows Goblin Gang Firecracker
Elite Barbarians Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Bowler Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Elite Barbarians Bowler
Arrows Mega Knight Goblin Gang Firecracker Elite Barbarians Bowler Little Prince
Arrows Firecracker Bowler Inferno Dragon Mega Knight Little Prince
Elite Barbarians Inferno Dragon
Goblin Gang Bowler Mega Knight Arrows Firecracker Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Bowler
Arrows Goblin Gang Firecracker Elite Barbarians Bowler Inferno Dragon Mega Knight
Goblin Gang Mega Knight Elite Barbarians Bowler
Goblin Gang Bowler Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Bowler Inferno Dragon Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang Elite Barbarians Bowler
Mega Knight Elite Barbarians Inferno Dragon
Mega Knight Firecracker Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Bowler
Mega Knight Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Mega Knight Goblin Gang
Firecracker Bowler Mega Knight
Goblin Gang Elite Barbarians Firecracker Bowler Inferno Dragon Little Prince
Arrows Bowler Mega Knight Firecracker Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Goblin Gang Elite Barbarians Bowler
Firecracker Arrows Bowler
Arrows Firecracker
Firecracker Elite Barbarians Bowler
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Bowler
Arrows Firecracker Bowler Mega Knight
Arrows
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Bowler Mega Knight Little Prince
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Mega Knight Little Prince
Inferno Dragon
Arrows Firecracker Bowler
Arrows Bowler Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Little Prince
Firecracker
Elite Barbarians Bowler
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Bowler Mega Knight
Arrows Firecracker Bowler
Arrows
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Bowler Mega Knight Little Prince

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