My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Inferno Dragon Magic Archer Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack Little Prince
Zap
Bats Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Valkyrie Magic Archer Lumberjack Little Prince
The Log
Firecracker Lumberjack Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Valkyrie Inferno Dragon Magic Archer Lumberjack Little Prince
Fireball
Firecracker Inferno Dragon Magic Archer Lumberjack Little Prince
Poison
Bats Firecracker Magic Archer Little Prince
Lightning
Valkyrie Inferno Dragon Magic Archer Lumberjack Little Prince
Rocket
Valkyrie Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Little Prince Valkyrie Inferno Dragon Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Little Prince Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Inferno Dragon Lumberjack
Firecracker
Bats Valkyrie Inferno Dragon Lumberjack Mega Knight
Valkyrie
Bats Lumberjack Firecracker Magic Archer Little Prince
Inferno Dragon
Mega Knight Bats Firecracker
Magic Archer
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Bats Firecracker Magic Archer Mega Knight
Mega Knight
Bats Inferno Dragon Firecracker Magic Archer Lumberjack
Little Prince
Valkyrie

Defense Synergies 1 14

Bats
Firecracker Valkyrie Inferno Dragon Lumberjack Mega Knight
Firecracker
Valkyrie Bats Lumberjack Mega Knight
Valkyrie
Firecracker Bats Magic Archer Lumberjack Little Prince
Inferno Dragon
Bats Mega Knight
Magic Archer
Valkyrie Lumberjack Mega Knight
Lumberjack
Bats Firecracker Valkyrie Magic Archer Little Prince
Mega Knight
Bats Firecracker Inferno Dragon Magic Archer
Little Prince
Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Inferno Dragon Lumberjack Bats Firecracker Valkyrie Mega Knight
Lumberjack Mega Knight Bats Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Bats Firecracker Valkyrie Magic Archer Lumberjack Mega Knight
Bats Inferno Dragon Firecracker Magic Archer Little Prince
Valkyrie Magic Archer Mega Knight
Inferno Dragon Lumberjack
Firecracker Valkyrie Lumberjack Mega Knight Little Prince
Bats Valkyrie Firecracker Magic Archer Lumberjack Mega Knight
Inferno Dragon Bats Firecracker Magic Archer
Lumberjack Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Firecracker Magic Archer Lumberjack
Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Firecracker Valkyrie Lumberjack
Mega Knight Bats Firecracker Valkyrie Magic Archer Lumberjack Little Prince
Valkyrie Bats Firecracker Inferno Dragon Magic Archer Lumberjack Mega Knight Little Prince
Inferno Dragon Lumberjack
Valkyrie Mega Knight Bats Firecracker Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Inferno Dragon Lumberjack Mega Knight
Firecracker Bats Magic Archer
Bats Valkyrie Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Mega Knight Bats Firecracker Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Lumberjack
Firecracker Valkyrie Magic Archer Mega Knight
Bats Firecracker Valkyrie Inferno Dragon Magic Archer Lumberjack Little Prince
Bats Valkyrie Mega Knight Firecracker Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Bats Lumberjack
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats
Firecracker Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight Little Prince
Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight Little Prince
Inferno Dragon
Firecracker Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Magic Archer Little Prince
Bats Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Bats Magic Archer
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight Little Prince

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