My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon
Giant Snowball
Minions Cannon Guards Balloon Lumberjack
Zap
Minions Cannon Firecracker Guards Balloon
Barbarian Barrel
Cannon Firecracker Guards Lumberjack
The Log
Cannon Firecracker Guards Lumberjack
Earthquake
Cannon Firecracker Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Guards Balloon Lumberjack
Fireball
Minions Cannon Firecracker Balloon Lumberjack
Poison
Minions Cannon Firecracker Guards Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Firecracker Guards Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack
Minions
Firecracker Balloon Lumberjack
Cannon
Firecracker
Minions Balloon Lumberjack
Guards
Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Minions Firecracker
Lumberjack
Balloon Arrows Minions Firecracker Guards

Defense Synergies 0 13

Arrows
Cannon Lumberjack
Minions
Cannon Firecracker Freeze Lumberjack
Cannon
Arrows Minions Firecracker Guards Lumberjack
Firecracker
Minions Cannon Guards Lumberjack
Guards
Cannon Firecracker Lumberjack
Freeze
Minions Lumberjack
Balloon
Lumberjack
Arrows Minions Cannon Firecracker Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker
Lumberjack Minions Cannon Firecracker
Cannon Lumberjack Minions Freeze
Cannon Lumberjack Minions Firecracker Guards
Arrows Firecracker Lumberjack
Arrows Freeze Minions Cannon Firecracker Guards Lumberjack
Minions Arrows Cannon Firecracker Freeze
Arrows Cannon
Cannon Minions Lumberjack
Guards Cannon Firecracker Lumberjack
Minions Guards Arrows Cannon Firecracker Freeze Lumberjack
Arrows Minions Firecracker
Cannon Lumberjack Minions Guards Freeze
Arrows Minions Cannon Firecracker Guards Freeze Lumberjack
Cannon Lumberjack
Cannon Freeze Lumberjack
Arrows Minions Cannon Firecracker Lumberjack
Arrows Cannon Minions Firecracker Guards Lumberjack
Arrows Freeze Minions Cannon Firecracker Guards Lumberjack
Cannon Lumberjack
Arrows Minions Cannon Firecracker Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Firecracker Lumberjack
Guards Lumberjack Minions
Guards Lumberjack
Cannon Guards Lumberjack
Arrows Firecracker Minions Freeze
Guards Minions Lumberjack
Lumberjack
Freeze Minions Firecracker
Cannon Guards
Minions Guards Lumberjack
Arrows Guards
Cannon Guards Lumberjack
Cannon Firecracker
Guards Minions Firecracker Freeze Lumberjack
Arrows Minions Cannon Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows Firecracker Minions Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Minions Guards Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Minions Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Minions
Arrows Firecracker
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Guards Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Minions Guards Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Guards Freeze
Firecracker
Firecracker Freeze

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