My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill
Giant Snowball
Archers Goblin Drill
Zap
Archers Firecracker Inferno Tower Goblin Drill
Barbarian Barrel
Archers Knight Firecracker Inferno Tower Goblin Drill
The Log
Archers Firecracker Goblin Drill
Earthquake
Archers Firecracker Inferno Tower Goblin Drill
Arrows
Archers Firecracker Goblin Drill
Royal Delivery
Archers Knight Firecracker Goblin Drill Bowler
Fireball
Archers Firecracker Inferno Tower Goblin Drill Bowler
Poison
Archers Firecracker Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Goblin Drill Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Firecracker Tornado Goblin Drill Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Bowler
Knight
Archers Firecracker Goblin Drill The Log
Firecracker
Knight Tornado Goblin Drill Bowler
Inferno Tower
Tornado
Firecracker Bowler The Log
Goblin Drill
Knight Firecracker The Log
Bowler
Archers Firecracker Tornado The Log
The Log
Knight Tornado Goblin Drill Bowler

Defense Synergies 7 16

Archers
Knight Firecracker Inferno Tower Tornado Goblin Drill Bowler The Log
Knight
Archers Firecracker Inferno Tower Tornado Bowler The Log
Firecracker
Knight The Log Archers Inferno Tower Tornado
Inferno Tower
Knight The Log Archers Firecracker Tornado Goblin Drill
Tornado
Bowler Archers Knight Firecracker Inferno Tower Goblin Drill The Log
Goblin Drill
Archers Inferno Tower Tornado The Log
Bowler
Tornado The Log Archers Knight
The Log
Firecracker Inferno Tower Bowler Archers Knight Tornado Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Inferno Tower The Log
Inferno Tower Knight Firecracker Goblin Drill The Log
Inferno Tower Tornado Bowler Archers Knight Goblin Drill
Inferno Tower Knight Firecracker Goblin Drill Bowler
Firecracker Tornado Bowler The Log
Tornado Bowler The Log Archers Firecracker
Inferno Tower Tornado Archers Firecracker
Bowler Inferno Tower The Log
Inferno Tower Tornado Goblin Drill
Knight Tornado Archers Firecracker Inferno Tower Bowler
Archers Knight Firecracker Tornado Goblin Drill Bowler The Log
Inferno Tower Archers Firecracker Tornado
Inferno Tower Goblin Drill Bowler Knight The Log
Bowler Firecracker Tornado Goblin Drill The Log
Inferno Tower Knight Goblin Drill
Inferno Tower Tornado Goblin Drill Bowler The Log
Knight Firecracker Inferno Tower Tornado Goblin Drill Bowler
Archers Knight Firecracker Tornado Goblin Drill Bowler The Log
Tornado Goblin Drill The Log Archers Knight Firecracker Bowler
Inferno Tower Tornado Goblin Drill
Bowler Archers Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Bowler
Archers Knight Firecracker Bowler The Log
Knight Inferno Tower Bowler The Log
Bowler Knight Inferno Tower Tornado The Log
Inferno Tower Knight Goblin Drill Bowler
Firecracker Archers Tornado
Archers Knight Inferno Tower Bowler
Inferno Tower Knight
Knight Firecracker Inferno Tower Tornado The Log
Inferno Tower Goblin Drill
Knight Inferno Tower Bowler
Tornado Bowler The Log
Bowler Knight Inferno Tower
Archers Firecracker Bowler
Inferno Tower Archers Knight Firecracker Tornado Goblin Drill Bowler The Log
Bowler Archers Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill The Log
Firecracker Tornado Bowler The Log
Goblin Drill The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker Tornado
Archers Firecracker Tornado Bowler The Log
The Log Firecracker Tornado Bowler
The Log Firecracker Tornado
Tornado Bowler
Firecracker Knight Tornado Bowler The Log
Archers Firecracker Tornado
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill Bowler The Log
Firecracker Bowler The Log
Tornado
Archers Firecracker Bowler The Log
Firecracker Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
Goblin Drill The Log
Firecracker Tornado The Log Bowler
Firecracker The Log Tornado Bowler
Tornado Bowler The Log
Firecracker Tornado The Log
Archers Firecracker Tornado
Firecracker
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Archers
Archers Firecracker Tornado
The Log
Knight Firecracker Bowler
The Log Firecracker Bowler
Tornado
Firecracker
Firecracker Tornado Bowler The Log
Firecracker Tornado
Firecracker Tornado Bowler The Log

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