My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Fire Spirit Guards Goblin Drill
Zap
Fire Spirit Firecracker Guards Goblin Drill
Barbarian Barrel
Fire Spirit Knight Firecracker Tesla Guards Goblin Drill
The Log
Fire Spirit Firecracker Guards Goblin Drill
Earthquake
Firecracker Tesla Guards Goblin Drill
Arrows
Fire Spirit Firecracker Guards Goblin Drill
Royal Delivery
Fire Spirit Knight Firecracker Guards Goblin Drill
Fireball
Firecracker Tesla Goblin Drill
Poison
Firecracker Guards Goblin Drill
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Firecracker Guards Tornado Tesla Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight
Knight
Firecracker Fire Spirit Poison Goblin Drill
Firecracker
Knight Tornado Goblin Drill
Tesla
Guards
Tornado
Firecracker Poison
Poison
Knight Tornado Goblin Drill
Goblin Drill
Fire Spirit Knight Firecracker Poison

Defense Synergies 3 16

Fire Spirit
Knight Firecracker Tornado Goblin Drill
Knight
Fire Spirit Firecracker Tesla Tornado Poison
Firecracker
Knight Fire Spirit Tesla Guards Tornado
Tesla
Knight Firecracker Guards Tornado Poison Goblin Drill
Guards
Firecracker Tesla Poison Goblin Drill
Tornado
Fire Spirit Knight Firecracker Tesla Poison Goblin Drill
Poison
Knight Tesla Guards Tornado
Goblin Drill
Fire Spirit Tesla Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Knight Firecracker Tesla Goblin Drill
Tesla Tornado Fire Spirit Knight Goblin Drill
Tesla Knight Firecracker Guards Goblin Drill
Firecracker Tornado Poison
Tornado Fire Spirit Firecracker Tesla Guards
Tesla Tornado Fire Spirit Firecracker Poison
Tesla Poison
Tesla Tornado Goblin Drill
Knight Guards Tornado Fire Spirit Firecracker Tesla
Guards Poison Knight Firecracker Tesla Tornado Goblin Drill
Tesla Firecracker Tornado Poison
Tesla Goblin Drill Fire Spirit Knight Guards
Fire Spirit Firecracker Tesla Guards Tornado Poison Goblin Drill
Knight Tesla Goblin Drill
Tornado Tesla Goblin Drill
Tesla Knight Firecracker Tornado Poison Goblin Drill
Fire Spirit Tesla Knight Firecracker Guards Tornado Goblin Drill
Tornado Poison Goblin Drill Fire Spirit Knight Firecracker Tesla Guards
Tesla Tornado Goblin Drill
Fire Spirit Knight Firecracker Tesla Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Poison Knight Firecracker Tesla
Guards Knight
Guards Knight Tesla Tornado
Knight Tesla Guards Goblin Drill
Fire Spirit Firecracker Poison Tesla Tornado
Guards Knight Tesla
Knight Tesla
Knight Firecracker Tornado Poison
Tesla Guards Goblin Drill
Knight Tesla Guards
Guards Tornado Poison
Knight Tesla Guards
Firecracker Tesla
Tesla Guards Knight Firecracker Tornado Poison Goblin Drill
Poison Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Guards Goblin Drill
Firecracker Poison Tornado
Poison Goblin Drill
Knight Firecracker Guards Poison
Poison Fire Spirit Firecracker
Firecracker Poison Fire Spirit Tornado
Fire Spirit Firecracker Tornado Poison
Poison Fire Spirit Firecracker Tornado
Poison Firecracker Tornado
Fire Spirit Guards Tornado Poison
Firecracker Poison Knight Tornado
Poison Fire Spirit Firecracker Tornado
Poison Fire Spirit Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Goblin Drill
Firecracker Poison
Tornado Poison
Fire Spirit Firecracker Poison
Fire Spirit Firecracker Tornado Poison
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Firecracker Tornado Poison Fire Spirit
Firecracker Poison Tornado
Tornado Poison
Poison Firecracker Tornado
Poison Fire Spirit Firecracker Tornado
Firecracker Guards Poison
Poison
Firecracker Poison
Firecracker Poison
Fire Spirit Guards
Poison Fire Spirit Firecracker Tornado
Poison Knight Firecracker
Firecracker Poison
Tornado Poison
Firecracker
Firecracker Guards Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado

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