My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Void Phoenix Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Inferno Tower
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Earthquake Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Firecracker
Knight
Bats Firecracker Hog Rider Earthquake The Log
Firecracker
Knight Hog Rider Bats Earthquake
Earthquake
Hog Rider Knight Firecracker The Log
Hog Rider
Bats Knight Firecracker Earthquake The Log
Inferno Tower
The Log
Hog Rider Knight Earthquake

Defense Synergies 5 16

Skeletons
Bats Knight Firecracker Earthquake Inferno Tower The Log
Bats
Knight Skeletons Firecracker Earthquake Inferno Tower The Log
Knight
Bats Firecracker Inferno Tower Skeletons Earthquake The Log
Firecracker
Knight The Log Skeletons Bats Earthquake Inferno Tower
Earthquake
Skeletons Bats Knight Firecracker Inferno Tower The Log
Hog Rider
Inferno Tower
Knight The Log Skeletons Bats Firecracker Earthquake
The Log
Firecracker Inferno Tower Skeletons Bats Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons Bats Knight Firecracker The Log
Inferno Tower Skeletons Bats Knight
Inferno Tower Skeletons Bats Knight Firecracker
Firecracker Earthquake The Log
The Log Skeletons Bats Firecracker Earthquake
Bats Inferno Tower Firecracker
Earthquake Inferno Tower The Log
Inferno Tower Skeletons
Knight Skeletons Firecracker Inferno Tower
Bats Skeletons Knight Firecracker Earthquake The Log
Inferno Tower Bats Firecracker
Inferno Tower Skeletons Bats Knight Earthquake The Log
Bats Firecracker Earthquake The Log
Inferno Tower Knight
Inferno Tower The Log
Skeletons Bats Knight Firecracker Inferno Tower
Bats Knight Firecracker The Log
Earthquake The Log Bats Knight Firecracker
Inferno Tower
Bats Knight Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Knight Firecracker The Log
Skeletons Bats Knight Inferno Tower The Log
Bats Knight Inferno Tower The Log
Inferno Tower Skeletons Knight
Firecracker Skeletons Bats
Skeletons Bats Knight Inferno Tower
Inferno Tower Knight
Skeletons Bats Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Bats Knight Inferno Tower
The Log
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Bats Knight Firecracker The Log
Bats Firecracker Earthquake Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats
Firecracker
The Log
Knight Firecracker
The Log Firecracker Earthquake
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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