My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider Little Prince
Zap
Minions Firecracker Dark Prince Little Prince
Barbarian Barrel
Knight Firecracker Dark Prince Little Prince
The Log
Firecracker Hog Rider Dark Prince Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker Little Prince
Royal Delivery
Knight Minions Firecracker Hog Rider Dark Prince Little Prince
Fireball
Minions Firecracker Hog Rider Little Prince
Poison
Minions Firecracker Little Prince
Lightning
Knight Dark Prince Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Void Little Prince Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Void

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Hog Rider Little Prince
Minions
Knight Hog Rider Mega Knight Firecracker Dark Prince
Firecracker
Knight Hog Rider Minions Dark Prince Mega Knight
Hog Rider
Knight Minions Firecracker Void Dark Prince Mega Knight Little Prince
Void
Hog Rider
Dark Prince
Minions Firecracker Hog Rider Little Prince
Mega Knight
Minions Firecracker Hog Rider
Little Prince
Knight Hog Rider Dark Prince

Defense Synergies 3 6

Knight
Minions Firecracker Little Prince
Minions
Knight Firecracker Dark Prince Mega Knight
Firecracker
Knight Minions Dark Prince Mega Knight
Hog Rider
Void
Dark Prince
Minions Firecracker Little Prince
Mega Knight
Minions Firecracker
Little Prince
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Void
Knight Minions Firecracker Dark Prince Mega Knight
Mega Knight Knight Minions Void Dark Prince
Knight Minions Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Mega Knight
Minions Firecracker Dark Prince Mega Knight
Minions Firecracker Void Little Prince
Void Mega Knight
Minions
Knight Firecracker Dark Prince Mega Knight Little Prince
Minions Knight Firecracker Dark Prince Mega Knight
Minions Firecracker
Mega Knight Knight Minions Dark Prince
Mega Knight Minions Firecracker Dark Prince
Knight Mega Knight
Mega Knight
Mega Knight Knight Minions Firecracker Dark Prince
Mega Knight Knight Minions Firecracker Dark Prince Little Prince
Knight Minions Firecracker Dark Prince Mega Knight Little Prince
Dark Prince Mega Knight Knight Minions Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Void Dark Prince
Void Knight Firecracker Mega Knight
Mega Knight Knight Minions Dark Prince
Dark Prince Mega Knight Knight
Knight Dark Prince Mega Knight
Firecracker Minions
Dark Prince Knight Minions Void
Mega Knight Knight Dark Prince
Void Mega Knight Knight Minions Firecracker Dark Prince
Mega Knight Knight Minions Dark Prince
Mega Knight Void Dark Prince
Dark Prince Mega Knight Knight
Firecracker Mega Knight
Knight Minions Firecracker Dark Prince Little Prince
Minions Mega Knight Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void
Void
Knight Firecracker Void Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Minions
Firecracker
Firecracker
Void Firecracker
Minions Void
Firecracker Void Knight Dark Prince
Void Firecracker
Knight Firecracker Void
Minions Firecracker Void
Firecracker
Firecracker
Firecracker Mega Knight
Minions
Void Firecracker Dark Prince Mega Knight
Firecracker Mega Knight Little Prince
Minions Void Mega Knight
Void
Void
Void
Firecracker Dark Prince Mega Knight Little Prince
Firecracker Void
Void Mega Knight
Void Firecracker
Firecracker Little Prince
Minions Firecracker Void
Void
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker
Minions Void Dark Prince
Firecracker
Void Knight Firecracker Dark Prince Mega Knight
Firecracker
Void
Firecracker Dark Prince Mega Knight
Minions Firecracker
Firecracker Void
Void Firecracker Dark Prince Mega Knight Little Prince

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