My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Electro Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Lumberjack
Zap
Firecracker Battle Ram Inferno Tower
Barbarian Barrel
Firecracker Battle Ram Inferno Tower Wizard Lumberjack
The Log
Firecracker Battle Ram Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Hog Rider Wizard Lumberjack
Fireball
Firecracker Battle Ram Hog Rider Inferno Tower Wizard Lumberjack
Poison
Firecracker Inferno Tower Wizard
Lightning
Battle Ram Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Ram Hog Rider Lumberjack Inferno Tower Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Ram Hog Rider Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Battle Ram Lumberjack Mega Knight
Battle Ram
Firecracker Lumberjack
Hog Rider
Firecracker Wizard Lumberjack Mega Knight
Inferno Tower
Wizard
Hog Rider Lumberjack Mega Knight
Electro Giant
Lumberjack
Lumberjack
Firecracker Battle Ram Hog Rider Wizard Electro Giant Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Lumberjack

Defense Synergies 0 7

Firecracker
Inferno Tower Lumberjack Mega Knight
Battle Ram
Hog Rider
Inferno Tower
Firecracker Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Electro Giant
Lumberjack
Firecracker Inferno Tower Wizard
Mega Knight
Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower Lumberjack Firecracker Mega Knight
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Lumberjack Mega Knight
Inferno Tower Firecracker Wizard
Inferno Tower Electro Giant Mega Knight
Inferno Tower Lumberjack
Firecracker Inferno Tower Lumberjack Mega Knight
Firecracker Wizard Electro Giant Lumberjack Mega Knight
Inferno Tower Firecracker Wizard
Inferno Tower Lumberjack Mega Knight Wizard
Wizard Mega Knight Firecracker Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Electro Giant Lumberjack Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Lumberjack
Mega Knight Firecracker Wizard Lumberjack
Wizard Firecracker Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Firecracker Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Electro Giant
Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower
Lumberjack Mega Knight Inferno Tower
Inferno Tower Lumberjack Mega Knight
Firecracker Wizard Electro Giant
Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight Electro Giant
Mega Knight Inferno Tower Wizard Lumberjack
Wizard Firecracker Electro Giant Mega Knight
Inferno Tower Electro Giant Firecracker Lumberjack
Mega Knight Firecracker Inferno Tower Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Electro Giant
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Electro Giant Mega Knight
Mega Knight
Wizard
Firecracker Electro Giant Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant Mega Knight

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