My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Elite Barbarians
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians
The Log
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Elite Barbarians
Fireball
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians
Poison
Bats Goblin Gang Skeleton Barrel Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Barrel Firecracker Fireball Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker Elite Barbarians Golem
Goblin Gang
Skeleton Barrel Firecracker Golem
Skeleton Barrel
Bats Firecracker Fireball Goblin Gang Golem
Firecracker
Skeleton Barrel Bats Goblin Gang Elite Barbarians Golem
Elite Barbarians
Bats Firecracker Fireball The Log
Fireball
Skeleton Barrel Golem Elite Barbarians The Log
Golem
Fireball Bats Goblin Gang Skeleton Barrel Firecracker The Log
The Log
Elite Barbarians Fireball Golem

Defense Synergies 2 6

Bats
Firecracker The Log
Goblin Gang
Firecracker The Log
Skeleton Barrel
Fireball
Firecracker
The Log Bats Goblin Gang
Elite Barbarians
The Log
Fireball
The Log Skeleton Barrel
Golem
The Log
Firecracker Fireball Bats Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball The Log
Elite Barbarians Bats Goblin Gang Firecracker The Log
Goblin Gang Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang Firecracker
Firecracker Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Firecracker
Bats Goblin Gang Firecracker Fireball
Skeleton Barrel Fireball The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker
Bats Goblin Gang Firecracker Fireball The Log
Bats Goblin Gang Firecracker Fireball
Bats Goblin Gang Elite Barbarians Fireball The Log
Fireball Bats Goblin Gang Firecracker The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Bats Goblin Gang Firecracker Elite Barbarians Fireball
Fireball Bats Goblin Gang Firecracker Elite Barbarians The Log
The Log Bats Firecracker Fireball
Elite Barbarians
Goblin Gang Bats Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Skeleton Barrel Firecracker Elite Barbarians The Log
Goblin Gang Bats Elite Barbarians The Log
Goblin Gang Bats Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians
Firecracker Fireball Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Elite Barbarians Fireball
Elite Barbarians
Bats Firecracker Elite Barbarians Fireball The Log
Goblin Gang
Bats Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Elite Barbarians Bats Firecracker Fireball The Log
Bats Firecracker Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker The Log
Firecracker Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Skeleton Barrel
Firecracker The Log
Fireball The Log Skeleton Barrel Firecracker
Fireball The Log Skeleton Barrel Firecracker
Bats Goblin Gang Elite Barbarians Fireball
Firecracker Skeleton Barrel Fireball The Log
Fireball Firecracker
Skeleton Barrel Firecracker Elite Barbarians Fireball The Log
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Elite Barbarians Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball
Bats
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel The Log
Fireball Skeleton Barrel Firecracker The Log
Elite Barbarians Bats Firecracker Fireball
Bats Skeleton Barrel Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Skeleton Barrel Bats Goblin Gang Fireball
Fireball Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Skeleton Barrel Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Bats Goblin Gang Firecracker Elite Barbarians Fireball The Log
Firecracker Bats Fireball
Skeleton Barrel Firecracker Fireball The Log

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