My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Executioner Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Bowler Executioner Electro Wizard
Fireball
Firecracker Inferno Tower Bowler Executioner Electro Wizard
Poison
Firecracker Inferno Tower Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Bowler Executioner Electro Wizard
Rocket
Inferno Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Bowler Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Electro Wizard Inferno Tower Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bowler Mega Knight
Firecracker
Mini P.E.K.K.A Bowler Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Bowler Electro Wizard Mega Knight
Inferno Tower
Bowler
Arrows Firecracker Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Bowler Mega Knight
Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Executioner Electro Wizard

Defense Synergies 3 13

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Bowler
Firecracker
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Bowler Executioner
Inferno Tower
Electro Wizard Arrows Firecracker Mega Knight
Bowler
Arrows Mini P.E.K.K.A Electro Wizard
Executioner
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Inferno Tower Firecracker Bowler Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Firecracker Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Bowler Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Firecracker Bowler Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Bowler Mega Knight
Arrows Bowler Firecracker Executioner Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker Executioner
Bowler Arrows Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A Inferno Tower Bowler Electro Wizard Mega Knight
Executioner Electro Wizard Arrows Firecracker Bowler Mega Knight
Arrows Inferno Tower Executioner Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Tower Bowler Mega Knight Electro Wizard
Bowler Executioner Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Inferno Tower Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Inferno Tower Bowler Executioner Electro Wizard
Arrows Mega Knight Firecracker Bowler Executioner Electro Wizard
Arrows Executioner Firecracker Bowler Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Bowler Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Bowler Executioner Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Bowler Executioner Mega Knight
Arrows Firecracker Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Bowler Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower Bowler
Mega Knight Arrows Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Inferno Tower Executioner
Firecracker Bowler Executioner Mega Knight
Inferno Tower Electro Wizard Firecracker Mini P.E.K.K.A Bowler Executioner
Arrows Bowler Executioner Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler Executioner Electro Wizard
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows Firecracker
Mini P.E.K.K.A Bowler Electro Wizard
Firecracker Arrows Bowler Electro Wizard
Arrows Firecracker Executioner
Firecracker Bowler Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Bowler Executioner Electro Wizard Mega Knight
Arrows Firecracker Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Executioner Mega Knight
Arrows Firecracker Bowler Executioner Electro Wizard
Arrows Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A Bowler
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Bowler
Electro Wizard
Arrows Firecracker Executioner Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Bowler Executioner Electro Wizard Mega Knight
Arrows Firecracker Bowler Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker Bowler Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Bowler Executioner Electro Wizard Mega Knight

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