My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Graveyard
Giant Snowball
Bats Flying Machine Witch Inferno Dragon Graveyard
Zap
Bats Firecracker Flying Machine Witch Inferno Dragon Graveyard
Barbarian Barrel
Firecracker Witch Graveyard
The Log
Firecracker Witch Graveyard
Earthquake
Firecracker Witch Graveyard
Arrows
Bats Firecracker Flying Machine Witch Graveyard
Royal Delivery
Bats Firecracker Flying Machine Witch Inferno Dragon Graveyard
Fireball
Firecracker Flying Machine Witch Inferno Dragon
Poison
Bats Firecracker Flying Machine Witch Graveyard
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Flying Machine Poison Inferno Dragon Witch Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Flying Machine Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Flying Machine Inferno Dragon Graveyard
Firecracker
Bats Flying Machine Inferno Dragon
Flying Machine
Bats Firecracker Graveyard
Poison
Graveyard
Witch
Graveyard
Lightning
Inferno Dragon
Bats Firecracker
Graveyard
Poison Bats Flying Machine Witch

Defense Synergies 0 3

Bats
Firecracker Inferno Dragon
Firecracker
Bats Flying Machine
Flying Machine
Firecracker
Poison
Witch
Lightning
Inferno Dragon
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Flying Machine
Inferno Dragon Bats Firecracker Flying Machine Witch
Witch Bats Lightning Inferno Dragon
Witch Inferno Dragon Bats Firecracker
Lightning Firecracker Poison
Bats Firecracker Flying Machine
Bats Lightning Inferno Dragon Firecracker Flying Machine Poison Witch
Lightning Flying Machine Poison
Witch Inferno Dragon
Firecracker
Bats Poison Witch Firecracker Flying Machine
Inferno Dragon Bats Firecracker Flying Machine Poison Witch
Bats Flying Machine Witch Lightning
Bats Firecracker Poison Witch
Inferno Dragon
Lightning Inferno Dragon
Bats Firecracker Poison Witch
Bats Firecracker Flying Machine Witch
Poison Witch Bats Firecracker Flying Machine Inferno Dragon
Inferno Dragon
Bats Firecracker Flying Machine Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Poison Firecracker Flying Machine Lightning Inferno Dragon
Bats Witch Lightning
Lightning Bats
Witch Inferno Dragon
Firecracker Poison Bats Flying Machine Witch
Bats Flying Machine Witch Lightning
Inferno Dragon
Lightning Bats Firecracker Flying Machine Poison Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Flying Machine Witch
Lightning Poison
Lightning Witch
Firecracker Flying Machine Witch
Witch Bats Firecracker Flying Machine Poison Lightning Inferno Dragon
Bats Poison Firecracker Flying Machine Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Firecracker Flying Machine
Firecracker Poison Flying Machine
Lightning Flying Machine Poison
Lightning Firecracker Flying Machine Poison
Poison Firecracker
Firecracker Poison Bats Flying Machine Witch
Firecracker Flying Machine Poison Witch
Poison Firecracker Flying Machine Lightning
Poison Firecracker Flying Machine Lightning
Lightning Bats Poison
Firecracker Poison Lightning Flying Machine
Poison Lightning Firecracker Flying Machine
Flying Machine Poison Lightning Firecracker
Lightning Firecracker Flying Machine Poison
Lightning Firecracker Flying Machine Poison
Lightning Firecracker Flying Machine Poison Witch
Lightning Firecracker Flying Machine Poison
Lightning Poison
Bats Lightning
Lightning Firecracker Flying Machine Poison
Lightning Firecracker Flying Machine Poison Witch
Lightning Poison
Lightning Poison
Lightning
Lightning Flying Machine Poison
Firecracker Poison Witch
Witch Inferno Dragon
Firecracker Poison Flying Machine Witch Lightning
Lightning Flying Machine Poison Witch
Poison Lightning Firecracker
Poison Lightning Bats Firecracker Flying Machine Witch
Lightning Bats Firecracker Flying Machine Poison Witch
Lightning
Poison Lightning
Lightning Firecracker Poison
Firecracker Poison Lightning
Lightning Bats Flying Machine Witch
Poison Lightning Firecracker Flying Machine Witch
Poison Lightning Firecracker Flying Machine
Firecracker Flying Machine Poison Lightning
Lightning Poison
Firecracker Flying Machine
Bats Firecracker Flying Machine Poison Witch Lightning
Firecracker Bats Flying Machine Poison Witch Lightning
Poison Lightning Firecracker Flying Machine Witch

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