My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Witch Miner Little Prince
Zap
Bats Firecracker Wall Breakers Witch Little Prince
Barbarian Barrel
Firecracker Wall Breakers Witch Little Prince
The Log
Firecracker Wall Breakers Witch Little Prince
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Wall Breakers Witch Little Prince
Royal Delivery
Bats Firecracker Wall Breakers Witch Miner Little Prince
Fireball
Firecracker Wall Breakers Witch Little Prince
Poison
Bats Firecracker Witch Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Miner Little Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Wall Breakers
Firecracker
Miner Bats Wall Breakers Mega Knight
Wall Breakers
Miner Bats Firecracker The Log Mega Knight
Witch
Miner Mega Knight
The Log
Wall Breakers Miner Mega Knight Little Prince
Miner
Bats Firecracker Wall Breakers Witch The Log Mega Knight
Mega Knight
Bats Firecracker Wall Breakers Witch The Log Miner
Little Prince
The Log

Defense Synergies 1 10

Bats
Firecracker The Log Mega Knight
Firecracker
The Log Bats Mega Knight
Wall Breakers
Witch
The Log Mega Knight
The Log
Firecracker Bats Witch Miner Mega Knight Little Prince
Miner
The Log Mega Knight
Mega Knight
Bats Firecracker Witch The Log Miner
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Firecracker Witch The Log Mega Knight
Witch Mega Knight Bats
Witch Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Firecracker Witch Little Prince
The Log Mega Knight
Witch
Firecracker Miner Mega Knight Little Prince
Bats Witch Firecracker The Log Mega Knight
Bats Firecracker Witch
Mega Knight Bats Witch The Log
Mega Knight Bats Firecracker Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Firecracker Witch
Mega Knight Bats Firecracker Witch The Log Little Prince
Witch The Log Bats Firecracker Mega Knight Little Prince
Mega Knight Bats Firecracker Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker The Log Miner Mega Knight
Mega Knight Bats Witch The Log
Mega Knight Bats The Log
Witch Mega Knight
Firecracker Bats Witch
Bats Witch
Mega Knight
Mega Knight Bats Firecracker Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight The Log
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker The Log Little Prince
Bats Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Witch The Log Miner Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight Little Prince
Witch
Firecracker The Log Miner Witch
Witch The Log Miner Mega Knight
Miner Firecracker The Log
Bats Firecracker Witch Little Prince
Bats Firecracker Witch
The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Witch
Firecracker Witch
The Log
Miner Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Miner Mega Knight Little Prince

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