My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton King
Giant Snowball
Bats Princess Skeleton King
Zap
Bats Princess Skeleton King
Barbarian Barrel
Elite Barbarians Bomb Tower Wizard Princess Skeleton King
The Log
Elite Barbarians Princess Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Bats Princess Skeleton King
Royal Delivery
Bats Elite Barbarians Wizard Princess Skeleton King
Fireball
Elite Barbarians Bomb Tower Wizard Princess Skeleton King
Poison
Bats Bomb Tower Wizard Princess Skeleton King
Lightning
Elite Barbarians Bomb Tower Wizard Skeleton King
Rocket
Elite Barbarians Bomb Tower Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Fireball Bomb Tower Skeleton King Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Fireball Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Elite Barbarians Skeleton King
Elite Barbarians
Bats Fireball Wizard
Fireball
Elite Barbarians Giant Princess Skeleton King
Bomb Tower
Giant
Bats Fireball Wizard Princess
Wizard
Elite Barbarians Giant
Princess
Fireball Giant
Skeleton King
Bats Fireball

Defense Synergies 0 7

Bats
Bomb Tower Skeleton King
Elite Barbarians
Wizard
Fireball
Bomb Tower Princess
Bomb Tower
Bats Fireball
Giant
Wizard
Elite Barbarians Skeleton King
Princess
Fireball Skeleton King
Skeleton King
Bats Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Bomb Tower Bats
Bomb Tower Bats Elite Barbarians
Elite Barbarians Bomb Tower Bats Skeleton King
Elite Barbarians Fireball Bomb Tower Princess
Fireball Bats Bomb Tower
Bats Fireball Bomb Tower Wizard Princess
Fireball Bomb Tower
Elite Barbarians Bomb Tower Princess Skeleton King
Elite Barbarians
Bats Fireball Bomb Tower Wizard Princess Skeleton King
Bats Fireball Wizard Princess
Bomb Tower Bats Elite Barbarians Fireball Wizard
Fireball Bomb Tower Wizard Bats Princess Skeleton King
Elite Barbarians Bomb Tower Skeleton King
Bomb Tower Elite Barbarians Fireball
Bomb Tower Wizard Bats Elite Barbarians Fireball
Fireball Bomb Tower Bats Elite Barbarians Wizard
Bomb Tower Wizard Bats Fireball Princess
Elite Barbarians Bomb Tower
Wizard Bats Elite Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Elite Barbarians Bomb Tower Wizard
Bats Elite Barbarians Bomb Tower
Bats Elite Barbarians Fireball
Elite Barbarians
Fireball Wizard Bats Bomb Tower Princess
Bats Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower
Bats Elite Barbarians Fireball Bomb Tower
Bats Elite Barbarians Bomb Tower
Elite Barbarians Fireball
Elite Barbarians Fireball Bomb Tower Wizard Skeleton King
Wizard Fireball Bomb Tower Princess
Elite Barbarians Bats Fireball Bomb Tower Skeleton King
Bats Elite Barbarians Fireball Bomb Tower Wizard Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats Princess
Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Bats Elite Barbarians Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Elite Barbarians Fireball Princess
Fireball Princess
Princess Elite Barbarians Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bats
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Elite Barbarians Bats Fireball Wizard Princess
Bats Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Bats Fireball Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess Skeleton King
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Princess Skeleton King
Bats Fireball Princess
Fireball Princess

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