My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Royal Recruits Guards
Giant Snowball
Fire Spirit Minions Royal Recruits Guards Lumberjack
Zap
Fire Spirit Minions Royal Giant Guards
Barbarian Barrel
Fire Spirit Royal Recruits Wizard Guards Lumberjack
The Log
Fire Spirit Royal Giant Royal Recruits Guards Lumberjack
Earthquake
Guards
Arrows
Fire Spirit Minions Royal Recruits Guards
Royal Delivery
Fire Spirit Minions Royal Recruits Wizard Guards Lumberjack
Fireball
Minions Wizard Lumberjack
Poison
Minions Royal Recruits Wizard Guards
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Guards Lumberjack Wizard Royal Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Guards Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Royal Recruits Lumberjack
Minions
Royal Giant Royal Recruits Lumberjack
Royal Giant
Fire Spirit Minions Wizard Rocket Guards Lumberjack
Royal Recruits
Fire Spirit Minions Lumberjack
Wizard
Royal Giant Lumberjack
Rocket
Royal Giant
Guards
Royal Giant Lumberjack
Lumberjack
Fire Spirit Minions Royal Giant Royal Recruits Wizard Guards

Defense Synergies 0 6

Fire Spirit
Royal Recruits
Minions
Royal Recruits Lumberjack
Royal Giant
Royal Recruits
Fire Spirit Minions
Wizard
Guards Lumberjack
Rocket
Guards
Wizard Lumberjack
Lumberjack
Minions Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Royal Recruits Wizard
Lumberjack Minions Royal Recruits
Rocket Lumberjack Fire Spirit Minions Royal Recruits
Royal Recruits Lumberjack Minions Guards
Royal Recruits Rocket Lumberjack
Fire Spirit Minions Guards Lumberjack
Minions Rocket Fire Spirit Wizard
Rocket Royal Recruits
Minions Royal Recruits Lumberjack
Guards Fire Spirit Royal Recruits Lumberjack
Minions Guards Royal Recruits Wizard Lumberjack
Minions Wizard
Royal Recruits Lumberjack Fire Spirit Minions Wizard Rocket Guards
Fire Spirit Wizard Rocket Minions Royal Recruits Guards Lumberjack
Royal Recruits Lumberjack
Rocket Royal Recruits Lumberjack
Wizard Minions Royal Recruits Lumberjack
Fire Spirit Minions Royal Recruits Wizard Guards Lumberjack
Wizard Fire Spirit Minions Royal Recruits Guards Lumberjack
Royal Recruits Lumberjack
Royal Recruits Wizard Fire Spirit Minions Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack
Wizard Rocket Lumberjack
Royal Recruits Guards Lumberjack Minions Rocket
Royal Recruits Rocket Guards Lumberjack
Royal Recruits Guards Lumberjack
Fire Spirit Wizard Rocket Minions
Royal Recruits Rocket Guards Minions Lumberjack
Royal Recruits Lumberjack
Royal Recruits Rocket Minions
Royal Recruits Guards
Minions Royal Recruits Guards Lumberjack
Royal Recruits Rocket Guards
Royal Recruits Rocket Wizard Guards Lumberjack
Royal Recruits Wizard
Royal Recruits Guards Minions Rocket Lumberjack
Minions Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Guards
Rocket
Royal Recruits Rocket Guards
Wizard Rocket Fire Spirit
Wizard Fire Spirit Minions Rocket
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Minions Guards Lumberjack
Rocket Royal Recruits Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Minions Rocket
Rocket Wizard
Royal Recruits Wizard Rocket
Rocket
Minions Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Royal Recruits
Fire Spirit Wizard
Wizard
Wizard
Rocket
Fire Spirit Wizard
Rocket Minions Wizard Guards
Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Minions Royal Recruits Rocket Guards
Rocket Fire Spirit Wizard
Wizard Rocket Lumberjack
Wizard
Rocket
Royal Recruits
Minions Royal Recruits Rocket Guards
Rocket
Royal Recruits Rocket

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