My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elixir Golem
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Elixir Golem Bomb Tower Executioner
The Log
Bomber Goblin Gang Elixir Golem
Earthquake
Bomber Goblin Gang Elixir Golem Bomb Tower
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Elixir Golem Bowler Executioner
Fireball
Bomber Goblin Gang Elixir Golem Bomb Tower Bowler Executioner
Poison
Bomber Bats Goblin Gang Elixir Golem Bomb Tower Executioner
Lightning
Bomb Tower Bowler Executioner
Rocket
Bomb Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Elixir Golem Fireball Bomb Tower Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Elixir Golem

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem
Bats
Bomber Elixir Golem Bowler
Goblin Gang
Elixir Golem Bowler
Elixir Golem
Bomber Bats Goblin Gang Fireball Bowler Executioner
Fireball
Elixir Golem
Bomb Tower
Bowler
Bats Goblin Gang Elixir Golem Executioner
Executioner
Elixir Golem Bowler

Defense Synergies 0 5

Bomber
Bats
Bats
Bomber Bomb Tower Bowler
Goblin Gang
Bomb Tower
Elixir Golem
Fireball
Bomb Tower
Bomb Tower
Bats Goblin Gang Fireball
Bowler
Bats
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Fireball Executioner
Bomb Tower Bomber Bats Goblin Gang Executioner
Goblin Gang Bomb Tower Bowler Bomber Bats Executioner
Bomb Tower Bomber Bats Goblin Gang Bowler
Bomber Fireball Bomb Tower Bowler
Goblin Gang Fireball Bowler Bomber Bats Bomb Tower Executioner
Bats Goblin Gang Fireball Bomb Tower Executioner
Bowler Fireball Bomb Tower
Goblin Gang Bomb Tower
Goblin Gang Bomber Bowler
Bats Goblin Gang Executioner Bomber Fireball Bomb Tower Bowler
Executioner Bats Goblin Gang Fireball
Bomb Tower Bowler Bomber Bats Goblin Gang Fireball
Bomber Fireball Bomb Tower Bowler Executioner Bats Goblin Gang
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Fireball Bowler
Bomb Tower Bomber Bats Goblin Gang Fireball Bowler Executioner
Fireball Bomb Tower Bomber Bats Goblin Gang Bowler Executioner
Bomb Tower Executioner Bomber Bats Fireball Bowler
Bomb Tower
Bomber Goblin Gang Bowler Bats Fireball Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bowler
Fireball Bomber Goblin Gang Bomb Tower Bowler Executioner
Goblin Gang Bats Bomb Tower Bowler
Goblin Gang Bowler Bats Fireball
Goblin Gang Bowler Executioner
Fireball Executioner Bats Goblin Gang Bomb Tower
Goblin Gang Bats Fireball Bomb Tower Bowler
Bomb Tower
Bats Fireball Bomb Tower
Goblin Gang
Bats Bomb Tower Bowler
Fireball Bowler
Bowler Goblin Gang Fireball Bomb Tower Executioner
Bomber Fireball Bomb Tower Bowler Executioner
Goblin Gang Bomber Bats Fireball Bomb Tower Bowler Executioner
Bats Bowler Executioner Bomber Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Executioner
Fireball
Fireball
Bomber Fireball Executioner Bowler
Fireball Executioner Bats
Bomber Bowler Executioner
Fireball Bowler Executioner
Fireball
Bats Goblin Gang Fireball Bowler
Fireball Bowler
Fireball Executioner
Fireball Bowler Executioner
Fireball
Fireball
Bomber Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball
Bomber Bats
Bomber Fireball Bowler Executioner
Bomber Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Bomber Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Bowler
Fireball
Bats Fireball Executioner
Bats Fireball
Fireball Bowler
Bomber Fireball
Fireball
Fireball Bowler
Bats Goblin Gang Fireball
Fireball Executioner
Fireball
Fireball Goblin Gang Bowler Executioner
Bomber Fireball Bowler Executioner
Fireball
Executioner
Bats Goblin Gang Fireball Bowler
Bats Fireball Executioner
Fireball Bowler Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: