My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Goblin Drill
Giant Snowball
Spear Goblins Bats Goblin Barrel Goblin Drill Princess
Zap
Spear Goblins Bats Goblin Barrel Goblin Drill Princess
Barbarian Barrel
Electro Spirit Spear Goblins Goblin Barrel Hunter Goblin Drill Princess
The Log
Electro Spirit Spear Goblins Goblin Barrel Hunter Goblin Drill Princess
Earthquake
Spear Goblins Goblin Barrel Goblin Drill
Arrows
Electro Spirit Spear Goblins Bats Goblin Barrel Goblin Drill Princess
Royal Delivery
Electro Spirit Spear Goblins Bats Goblin Barrel Hunter Goblin Drill Princess
Fireball
Goblin Barrel Hunter Goblin Drill Princess
Poison
Spear Goblins Bats Hunter Goblin Drill Princess
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats The Log Goblin Barrel Princess Hunter Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Spear Goblins
Goblin Barrel Goblin Drill Princess
Bats
Goblin Barrel Goblin Drill
Goblin Barrel
Spear Goblins Bats Goblin Drill Princess
Hunter
Goblin Drill
Electro Spirit Spear Goblins Bats Goblin Barrel The Log Princess
The Log
Goblin Drill Princess
Princess
Spear Goblins Goblin Barrel Goblin Drill The Log

Defense Synergies 0 13

Electro Spirit
Hunter Goblin Drill The Log
Spear Goblins
Bats Goblin Drill The Log
Bats
Spear Goblins Hunter Goblin Drill The Log
Goblin Barrel
Hunter
Electro Spirit Bats The Log
Goblin Drill
Electro Spirit Spear Goblins Bats The Log Princess
The Log
Electro Spirit Spear Goblins Bats Hunter Goblin Drill Princess
Princess
Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Hunter Bats Goblin Drill The Log
Hunter Bats Goblin Drill
Hunter Bats Goblin Drill
The Log Princess
The Log Electro Spirit Spear Goblins Bats Hunter
Bats Hunter Electro Spirit Spear Goblins Princess
Electro Spirit The Log
Hunter Goblin Drill Princess
Spear Goblins Hunter
Bats Electro Spirit Spear Goblins Hunter Goblin Drill The Log Princess
Hunter Spear Goblins Bats Princess
Hunter Goblin Drill Bats The Log
Electro Spirit Bats Hunter Goblin Drill The Log Princess
Hunter Goblin Drill
Hunter Goblin Drill The Log
Bats Hunter Goblin Drill
Electro Spirit Spear Goblins Bats Hunter Goblin Drill The Log
Hunter Goblin Drill The Log Electro Spirit Spear Goblins Bats Princess
Hunter Goblin Drill
Electro Spirit Spear Goblins Bats Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Hunter The Log
Spear Goblins Bats Hunter The Log
Hunter Bats The Log
Hunter Goblin Drill
Electro Spirit Bats Hunter Princess
Spear Goblins Bats Hunter
Hunter
Electro Spirit Spear Goblins Bats The Log
Goblin Drill
Bats Hunter
The Log
Hunter
Princess
Electro Spirit Spear Goblins Bats Hunter Goblin Drill The Log
Bats Electro Spirit Hunter The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Goblin Drill The Log
The Log Princess
Goblin Drill The Log
The Log
The Log
Electro Spirit Spear Goblins Bats Hunter Princess
The Log Princess
The Log Hunter Princess
The Log
Bats
The Log Princess
Princess
Hunter The Log Princess
Princess
Princess The Log
Spear Goblins Hunter Goblin Drill The Log Princess
The Log Princess
Bats
Hunter The Log Princess
The Log Princess
The Log
Princess
The Log
Goblin Drill The Log
The Log Electro Spirit Hunter Princess
The Log Hunter Princess
The Log Princess
The Log
Bats Hunter Princess
Electro Spirit Bats
Hunter The Log
Electro Spirit Princess
The Log Princess
Electro Spirit Spear Goblins Bats Princess
Hunter Princess
The Log
Hunter Princess
The Log Princess
Electro Spirit Bats The Log Princess
Bats Princess
The Log Princess

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