My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Bomber Guards Goblin Drill Little Prince
Zap
Bomber Guards Goblin Drill Little Prince
Barbarian Barrel
Bomber Knight Tesla Guards Goblin Drill Little Prince
The Log
Bomber Guards Goblin Drill Little Prince
Earthquake
Bomber Tesla Guards Goblin Drill
Arrows
Bomber Guards Goblin Drill Little Prince
Royal Delivery
Bomber Knight Guards Goblin Drill Little Prince
Fireball
Bomber Tesla Goblin Drill Little Prince
Poison
Bomber Guards Goblin Drill Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Guards Void Little Prince Tesla Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Guards Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Drill
Knight
Bomber Fireball Goblin Drill Little Prince
Tesla
Fireball
Goblin Drill Knight Little Prince
Guards
Void
Goblin Drill
Fireball Bomber Knight
Little Prince
Knight Fireball

Defense Synergies 3 11

Bomber
Knight Tesla Guards Goblin Drill
Knight
Bomber Tesla Little Prince Fireball
Tesla
Knight Bomber Fireball Guards Goblin Drill Little Prince
Fireball
Knight Tesla Goblin Drill Little Prince
Guards
Bomber Tesla Goblin Drill
Void
Goblin Drill
Bomber Tesla Fireball Guards
Little Prince
Knight Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Fireball Void
Bomber Knight Tesla Goblin Drill
Tesla Bomber Knight Void Goblin Drill
Tesla Bomber Knight Guards Goblin Drill
Bomber Fireball
Fireball Bomber Tesla Guards
Tesla Fireball Void Little Prince
Tesla Fireball Void
Tesla Goblin Drill
Knight Guards Bomber Tesla Little Prince
Guards Bomber Knight Tesla Fireball Goblin Drill
Tesla Fireball
Tesla Goblin Drill Bomber Knight Fireball Guards
Bomber Fireball Tesla Guards Goblin Drill
Knight Tesla Goblin Drill
Tesla Fireball Goblin Drill
Tesla Bomber Knight Fireball Goblin Drill
Tesla Fireball Bomber Knight Guards Goblin Drill Little Prince
Goblin Drill Bomber Knight Tesla Fireball Guards Little Prince
Tesla Goblin Drill
Bomber Knight Tesla Fireball Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball Void
Fireball Void Bomber Knight Tesla
Guards Knight
Guards Knight Tesla Fireball
Knight Tesla Guards Goblin Drill
Fireball Tesla
Guards Knight Tesla Fireball Void
Knight Tesla
Void Knight Fireball
Tesla Guards Goblin Drill
Knight Tesla Guards
Fireball Guards Void
Knight Tesla Fireball Guards
Bomber Tesla Fireball
Tesla Guards Bomber Knight Fireball Goblin Drill Little Prince
Bomber Tesla Fireball
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Guards Goblin Drill
Fireball Void
Fireball Void Goblin Drill
Knight Fireball Guards Void
Bomber Fireball
Fireball
Bomber
Fireball
Fireball Void
Fireball Guards Void
Void Knight Fireball
Fireball Void
Knight Fireball Void
Fireball Void
Fireball
Bomber Fireball Goblin Drill
Fireball
Fireball
Bomber
Void Bomber Fireball
Bomber Fireball Little Prince
Fireball Void
Fireball Void
Void
Fireball Void Goblin Drill
Bomber Fireball Little Prince
Fireball Void
Fireball Void
Fireball Void
Fireball Little Prince
Fireball Guards Void
Fireball Void
Void Bomber Fireball
Void Fireball
Fireball
Fireball Guards Void
Fireball
Fireball
Fireball Void Knight
Bomber Fireball
Void Fireball
Fireball Guards
Fireball Void
Void Fireball Little Prince

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