My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Giant Skeleton Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Clone Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Skeleton Army Clone Balloon Inferno Dragon Lumberjack
Zap
Bomber Skeleton Army Clone Balloon Inferno Dragon
Barbarian Barrel
Bomber Skeleton Army Clone Giant Skeleton Electro Wizard Lumberjack
The Log
Bomber Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Bomber Skeleton Army Clone
Arrows
Bomber Skeleton Army Clone
Royal Delivery
Bomber Skeleton Army Clone Balloon Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Skeleton Army Clone Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Skeleton Army Clone Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Clone Electro Wizard Inferno Dragon Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Clone Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Balloon
Clone Lumberjack Giant Skeleton Electro Wizard
Giant Skeleton
Clone Bomber Balloon Electro Wizard Lumberjack
Electro Wizard
Clone Balloon Giant Skeleton Lumberjack
Inferno Dragon
Clone
Lumberjack
Balloon Bomber Clone Giant Skeleton Electro Wizard

Defense Synergies 0 9

Bomber
Electro Wizard
Skeleton Army
Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Clone
Balloon
Giant Skeleton
Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Bomber Skeleton Army Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army Electro Wizard
Lumberjack
Skeleton Army Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Bomber Electro Wizard
Skeleton Army Lumberjack Bomber Giant Skeleton Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bomber Electro Wizard
Bomber Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Bomber Electro Wizard Lumberjack
Electro Wizard Inferno Dragon
Giant Skeleton Electro Wizard
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Bomber Giant Skeleton Electro Wizard Lumberjack
Skeleton Army Electro Wizard Bomber Giant Skeleton Lumberjack
Inferno Dragon Electro Wizard
Skeleton Army Lumberjack Bomber Giant Skeleton Electro Wizard
Bomber Skeleton Army Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Electro Wizard Lumberjack
Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Bomber Skeleton Army Electro Wizard Lumberjack
Bomber Skeleton Army Electro Wizard Lumberjack
Bomber Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bomber Skeleton Army Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Bomber Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Electro Wizard
Skeleton Army Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack
Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack
Giant Skeleton Electro Wizard Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Lumberjack
Bomber Skeleton Army
Skeleton Army Electro Wizard Bomber Giant Skeleton Inferno Dragon Lumberjack
Bomber Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Giant Skeleton
Bomber
Bomber
Electro Wizard Lumberjack
Electro Wizard
Bomber
Bomber
Bomber Electro Wizard
Bomber
Giant Skeleton
Bomber
Inferno Dragon
Electro Wizard
Electro Wizard
Electro Wizard
Bomber
Electro Wizard
Giant Skeleton
Electro Wizard Skeleton Army
Electro Wizard
Electro Wizard Lumberjack
Bomber
Giant Skeleton
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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