My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Skeleton Army
Giant Snowball
Bomber Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Bomber Hog Rider Skeleton Army Lumberjack
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Hog Rider Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Bomber Minion Horde Hog Rider Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Bomber Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Hog Rider Electro Wizard Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Lumberjack
Arrows
Hog Rider Lumberjack
Minion Horde
Hog Rider Lumberjack
Hog Rider
Arrows Bomber Minion Horde Wizard Electro Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Skeleton Army
Electro Wizard
Hog Rider Lumberjack
Lumberjack
Bomber Arrows Minion Horde Hog Rider Wizard Electro Wizard

Defense Synergies 0 8

Bomber
Electro Wizard
Arrows
Lumberjack
Minion Horde
Hog Rider
Wizard
Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Wizard Electro Wizard Lumberjack
Electro Wizard
Bomber Wizard Skeleton Army Lumberjack
Lumberjack
Arrows Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Lumberjack Bomber Electro Wizard
Minion Horde Skeleton Army Lumberjack Bomber Electro Wizard
Minion Horde Skeleton Army Lumberjack Bomber Electro Wizard
Bomber Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Bomber Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Wizard
Arrows Electro Wizard
Minion Horde Skeleton Army Lumberjack
Skeleton Army Bomber Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Bomber Arrows Wizard Lumberjack
Arrows Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Lumberjack Bomber Wizard Electro Wizard
Bomber Wizard Skeleton Army Arrows Minion Horde Electro Wizard Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Lumberjack
Minion Horde Wizard Bomber Arrows Skeleton Army Electro Wizard Lumberjack
Arrows Bomber Minion Horde Wizard Skeleton Army Electro Wizard Lumberjack
Arrows Wizard Bomber Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Wizard Skeleton Army Arrows Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Electro Wizard
Electro Wizard Bomber Arrows Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde Electro Wizard
Skeleton Army Lumberjack Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack
Arrows Wizard Minion Horde Electro Wizard
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Electro Wizard Skeleton Army
Minion Horde Skeleton Army
Minion Horde Lumberjack
Skeleton Army Arrows Electro Wizard
Skeleton Army Minion Horde Wizard Lumberjack
Wizard Bomber Minion Horde Skeleton Army
Skeleton Army Electro Wizard Bomber Minion Horde Lumberjack
Arrows Bomber Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Electro Wizard
Arrows Minion Horde
Arrows
Bomber Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Electro Wizard Lumberjack
Arrows Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde
Bomber Arrows Wizard Electro Wizard
Bomber Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Minion Horde Wizard Electro Wizard Lumberjack
Arrows Bomber Wizard
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard

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