My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Wizard Giant Skeleton Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Inferno Dragon
Giant Snowball
Bats Tombstone Inferno Dragon
Zap
Bats Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Valkyrie Wizard Giant Skeleton
The Log
Tombstone Giant Skeleton
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Valkyrie Wizard Giant Skeleton Inferno Dragon
Fireball
Tombstone Wizard Inferno Dragon
Poison
Bats Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie Giant Skeleton Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Valkyrie Inferno Dragon Wizard Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Golem Inferno Dragon
Arrows
Golem Giant Skeleton
Tombstone
Valkyrie
Bats Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Golem
Giant Skeleton
Bats Arrows Valkyrie Wizard
Golem
Arrows Bats Wizard
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Valkyrie Giant Skeleton Inferno Dragon
Arrows
Tombstone Valkyrie Giant Skeleton
Tombstone
Arrows Wizard Inferno Dragon
Valkyrie
Bats Arrows Wizard
Wizard
Tombstone Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Wizard
Golem
Inferno Dragon
Bats Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard
Inferno Dragon Bats Tombstone Valkyrie
Bats Tombstone Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Bats Tombstone Valkyrie
Arrows Tombstone Valkyrie Giant Skeleton
Arrows Bats Valkyrie
Bats Inferno Dragon Arrows Tombstone Wizard
Arrows Valkyrie Giant Skeleton
Inferno Dragon Tombstone
Valkyrie Giant Skeleton
Bats Valkyrie Arrows Tombstone Wizard Giant Skeleton
Arrows Inferno Dragon Bats Wizard
Tombstone Bats Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Bats Arrows Tombstone
Inferno Dragon Tombstone
Inferno Dragon
Wizard Bats Arrows Tombstone Valkyrie
Arrows Tombstone Bats Valkyrie Wizard
Arrows Valkyrie Wizard Bats Tombstone Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Wizard Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Giant Skeleton
Arrows Valkyrie Wizard Inferno Dragon
Tombstone Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats
Giant Skeleton Tombstone Valkyrie Inferno Dragon
Arrows Wizard Bats
Bats Tombstone Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Bats Tombstone Valkyrie Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Bats Valkyrie Giant Skeleton Inferno Dragon
Bats Arrows Valkyrie Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Tombstone
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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