My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Night Witch Lava Hound
Giant Snowball
Bats Skeleton Army Clone Baby Dragon Night Witch Lava Hound
Zap
Bats Skeleton Army Clone Night Witch Lava Hound
Barbarian Barrel
Valkyrie Skeleton Army Clone Night Witch
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Night Witch Lava Hound
Royal Delivery
Bats Valkyrie Skeleton Army Clone Baby Dragon Night Witch Lava Hound
Fireball
Skeleton Army Clone Baby Dragon Night Witch Lava Hound
Poison
Bats Skeleton Army Clone Night Witch Lava Hound
Lightning
Valkyrie Baby Dragon Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Clone Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Clone Valkyrie Baby Dragon Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Clone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Lava Hound Clone Baby Dragon
Arrows
Lava Hound Night Witch
Valkyrie
Bats Baby Dragon
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Night Witch Lava Hound Bats Baby Dragon
Baby Dragon
Lava Hound Bats Valkyrie Clone
Night Witch
Clone Arrows Lava Hound
Lava Hound
Bats Arrows Clone Baby Dragon Skeleton Army Night Witch

Defense Synergies 0 5

Bats
Valkyrie Baby Dragon
Arrows
Valkyrie
Valkyrie
Bats Arrows Baby Dragon Night Witch
Skeleton Army
Clone
Baby Dragon
Bats Valkyrie
Night Witch
Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Bats Valkyrie Night Witch
Skeleton Army Bats Valkyrie Night Witch
Skeleton Army Night Witch Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Baby Dragon Night Witch
Bats Arrows Baby Dragon Night Witch
Arrows Valkyrie Baby Dragon
Skeleton Army Night Witch
Skeleton Army Valkyrie Night Witch
Bats Valkyrie Skeleton Army Arrows Baby Dragon Night Witch
Arrows Bats Baby Dragon Night Witch
Skeleton Army Night Witch Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Baby Dragon Night Witch
Skeleton Army
Skeleton Army
Bats Arrows Valkyrie Skeleton Army Night Witch
Arrows Bats Valkyrie Skeleton Army Baby Dragon Night Witch
Arrows Valkyrie Baby Dragon Bats
Valkyrie Skeleton Army Bats Arrows Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Baby Dragon
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Night Witch
Valkyrie Skeleton Army Night Witch
Arrows Bats Baby Dragon
Skeleton Army Bats Valkyrie Night Witch
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Valkyrie Baby Dragon Night Witch
Bats Arrows Valkyrie Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Night Witch
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Night Witch
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon Night Witch
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Skeleton Army Night Witch
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Bats Baby Dragon
Bats
Baby Dragon

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