My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Goblin Barrel Little Prince
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Giant Skeleton Royal Ghost Little Prince
The Log
Elite Barbarians Goblin Barrel Giant Skeleton Little Prince
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Elite Barbarians Wizard Goblin Barrel Giant Skeleton Royal Ghost Little Prince
Fireball
Elite Barbarians Wizard Goblin Barrel Little Prince
Poison
Bats Wizard Little Prince
Lightning
Elite Barbarians Wizard Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Barrel Royal Ghost Little Prince Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Barrel Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Elite Barbarians Rage Goblin Barrel
Elite Barbarians
Rage Bats Wizard Royal Ghost
Wizard
Elite Barbarians Rage Giant Skeleton Royal Ghost
Rage
Elite Barbarians Bats Wizard Giant Skeleton
Goblin Barrel
Bats Giant Skeleton Royal Ghost
Giant Skeleton
Bats Wizard Rage Goblin Barrel
Royal Ghost
Elite Barbarians Wizard Goblin Barrel Little Prince
Little Prince
Royal Ghost

Defense Synergies 0 6

Bats
Giant Skeleton
Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton Royal Ghost
Rage
Goblin Barrel
Giant Skeleton
Bats Wizard Little Prince
Royal Ghost
Wizard Little Prince
Little Prince
Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Bats
Bats Elite Barbarians Giant Skeleton
Elite Barbarians Bats
Elite Barbarians Giant Skeleton
Bats Royal Ghost
Bats Wizard Little Prince
Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton Royal Ghost Little Prince
Bats Wizard Giant Skeleton Royal Ghost
Bats Wizard
Bats Elite Barbarians Wizard Giant Skeleton
Wizard Bats Royal Ghost
Elite Barbarians
Elite Barbarians
Wizard Bats Elite Barbarians
Bats Elite Barbarians Wizard Royal Ghost Little Prince
Wizard Bats Giant Skeleton Royal Ghost Little Prince
Elite Barbarians
Wizard Royal Ghost Bats Elite Barbarians Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Royal Ghost
Elite Barbarians Wizard Royal Ghost
Giant Skeleton Bats Elite Barbarians
Giant Skeleton Bats Elite Barbarians
Giant Skeleton Elite Barbarians
Wizard Bats
Bats Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Bats Elite Barbarians
Bats Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Wizard
Wizard
Elite Barbarians Bats Giant Skeleton Little Prince
Bats Elite Barbarians Wizard Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton
Giant Skeleton
Wizard
Wizard Bats
Wizard
Wizard
Wizard
Bats Elite Barbarians
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Wizard
Bats
Wizard
Wizard Little Prince
Giant Skeleton
Wizard
Wizard Little Prince
Wizard Royal Ghost
Wizard
Elite Barbarians Bats Wizard Little Prince
Bats Wizard
Elite Barbarians
Wizard
Giant Skeleton
Wizard
Bats
Wizard
Wizard
Wizard
Giant Skeleton
Elite Barbarians
Bats Elite Barbarians Giant Skeleton
Bats
Giant Skeleton Royal Ghost Little Prince

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