My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Royal Hogs Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Bandit
Giant Snowball
Goblins Royal Hogs Goblin Barrel
Zap
Goblins Royal Hogs Goblin Barrel Goblin Giant Bandit
Barbarian Barrel
Goblins Valkyrie Royal Hogs Goblin Barrel Bandit Electro Wizard
The Log
Goblins Royal Hogs Goblin Barrel Bandit
Earthquake
Royal Hogs Goblin Barrel
Arrows
Goblins Royal Hogs Goblin Barrel
Royal Delivery
Goblins Valkyrie Royal Hogs Goblin Barrel Bandit Electro Wizard
Fireball
Royal Hogs Goblin Barrel Bandit Electro Wizard
Poison
Royal Hogs Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Goblin Barrel Bandit Valkyrie Electro Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Earthquake Goblin Barrel Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Earthquake
Royal Hogs Goblin Giant
Valkyrie
Goblin Barrel Goblins Royal Hogs Bandit Electro Wizard
Royal Hogs
Earthquake Valkyrie Goblin Barrel Bandit Electro Wizard
Goblin Barrel
Valkyrie Royal Hogs Goblin Giant Bandit
Goblin Giant
Earthquake Goblin Barrel Bandit Electro Wizard
Bandit
Valkyrie Royal Hogs Goblin Barrel Goblin Giant Electro Wizard
Electro Wizard
Valkyrie Royal Hogs Goblin Giant Bandit

Defense Synergies 0 6

Goblins
Bandit Electro Wizard
Earthquake
Valkyrie
Bandit Electro Wizard
Royal Hogs
Goblin Barrel
Goblin Giant
Electro Wizard
Bandit
Goblins Valkyrie Electro Wizard
Electro Wizard
Goblins Valkyrie Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Goblin Giant Electro Wizard
Goblins Valkyrie Bandit Electro Wizard
Goblins Valkyrie Bandit Electro Wizard
Goblins Valkyrie Bandit Electro Wizard
Earthquake Valkyrie
Goblins Earthquake Valkyrie Bandit Electro Wizard
Electro Wizard
Earthquake Valkyrie Goblin Giant Bandit Electro Wizard
Goblins
Goblins Valkyrie Bandit Electro Wizard
Goblins Valkyrie Electro Wizard Earthquake Goblin Giant Bandit
Electro Wizard
Earthquake Valkyrie Bandit Electro Wizard
Valkyrie Goblins Earthquake Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Goblins Valkyrie Electro Wizard
Goblins Valkyrie Bandit Electro Wizard
Earthquake Valkyrie Bandit Electro Wizard
Electro Wizard
Valkyrie Goblins Earthquake Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Bandit Electro Wizard
Bandit Electro Wizard Valkyrie
Bandit Goblins Valkyrie Goblin Giant Electro Wizard
Valkyrie Goblin Giant Bandit Electro Wizard
Valkyrie Goblin Giant Bandit
Goblin Giant Electro Wizard
Goblins Valkyrie Goblin Giant Bandit Electro Wizard
Valkyrie Goblin Giant
Electro Wizard Goblins Valkyrie Bandit
Goblin Giant
Valkyrie
Valkyrie Goblin Giant Electro Wizard
Valkyrie Goblin Giant Bandit
Valkyrie
Electro Wizard Goblins Valkyrie Goblin Giant
Valkyrie Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Bandit
Bandit Electro Wizard
Earthquake Goblin Giant Bandit
Earthquake Valkyrie
Earthquake Valkyrie
Goblin Giant
Earthquake
Earthquake
Bandit
Goblins Electro Wizard
Earthquake Valkyrie Bandit Electro Wizard
Earthquake Bandit
Earthquake Bandit
Earthquake
Earthquake Bandit
Earthquake Bandit
Earthquake
Earthquake Bandit Electro Wizard
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Valkyrie
Earthquake Bandit Electro Wizard
Bandit
Bandit
Electro Wizard
Electro Wizard
Earthquake Bandit
Electro Wizard
Earthquake
Earthquake Electro Wizard Bandit
Electro Wizard
Valkyrie Electro Wizard
Earthquake
Electro Wizard
Electro Wizard
Goblin Giant Bandit Electro Wizard

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