My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Night Witch
Giant Snowball
Spear Goblins Barbarians Goblin Barrel Night Witch
Zap
Spear Goblins Goblin Barrel Night Witch
Barbarian Barrel
Electro Spirit Spear Goblins Barbarians Goblin Cage Goblin Barrel Night Witch
The Log
Electro Spirit Spear Goblins Barbarians Goblin Cage Goblin Barrel
Earthquake
Spear Goblins Barbarians Goblin Cage Goblin Barrel
Arrows
Electro Spirit Spear Goblins Goblin Barrel Night Witch
Royal Delivery
Electro Spirit Spear Goblins Barbarians Goblin Cage Goblin Barrel Night Witch
Fireball
Barbarians Goblin Cage Goblin Barrel Night Witch
Poison
Spear Goblins Barbarians Goblin Cage Night Witch
Lightning
Goblin Cage Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Rage Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Rage Goblin Barrel Goblin Cage Night Witch Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Rage Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Goblin Barrel Goblin Cage Mega Knight
Barbarians
Goblin Cage
Spear Goblins Goblin Barrel
Rage
Night Witch
Goblin Barrel
Spear Goblins Goblin Cage Mega Knight
Night Witch
Rage Mega Knight
Mega Knight
Spear Goblins Goblin Barrel Night Witch

Defense Synergies 0 5

Electro Spirit
Spear Goblins
Barbarians Goblin Cage Night Witch Mega Knight
Barbarians
Spear Goblins
Goblin Cage
Spear Goblins
Rage
Goblin Barrel
Night Witch
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Cage
Barbarians Goblin Cage Night Witch Mega Knight
Barbarians Goblin Cage Mega Knight Night Witch
Barbarians Goblin Cage Night Witch Mega Knight
Barbarians Goblin Cage Mega Knight
Electro Spirit Spear Goblins Night Witch Mega Knight
Electro Spirit Spear Goblins Goblin Cage Night Witch
Electro Spirit Barbarians Goblin Cage Mega Knight
Barbarians Goblin Cage Night Witch
Spear Goblins Barbarians Night Witch Mega Knight
Barbarians Electro Spirit Spear Goblins Night Witch Mega Knight
Spear Goblins Night Witch
Barbarians Goblin Cage Night Witch Mega Knight
Mega Knight Electro Spirit Barbarians Goblin Cage Night Witch
Barbarians Goblin Cage Mega Knight
Barbarians Goblin Cage Mega Knight
Barbarians Mega Knight Goblin Cage Night Witch
Goblin Cage Mega Knight Electro Spirit Spear Goblins Barbarians Night Witch
Goblin Cage Electro Spirit Spear Goblins Barbarians Mega Knight
Barbarians Goblin Cage
Mega Knight Electro Spirit Spear Goblins Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins Goblin Cage
Mega Knight
Barbarians Mega Knight Spear Goblins Goblin Cage
Mega Knight Barbarians Goblin Cage Night Witch
Barbarians Goblin Cage Night Witch Mega Knight
Electro Spirit
Spear Goblins Barbarians Goblin Cage Night Witch
Mega Knight Barbarians Goblin Cage
Goblin Cage Mega Knight Electro Spirit Spear Goblins Barbarians
Barbarians Goblin Cage
Mega Knight Barbarians Goblin Cage
Mega Knight Barbarians Goblin Cage
Barbarians Mega Knight Goblin Cage Night Witch
Barbarians Goblin Cage Mega Knight
Barbarians Electro Spirit Spear Goblins Goblin Cage Night Witch
Mega Knight Electro Spirit Barbarians Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Mega Knight
Electro Spirit Spear Goblins
Night Witch
Spear Goblins
Mega Knight
Night Witch
Mega Knight
Mega Knight
Night Witch Mega Knight
Barbarians
Electro Spirit Mega Knight
Mega Knight
Night Witch
Electro Spirit
Night Witch
Night Witch Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Spear Goblins Barbarians Night Witch
Mega Knight
Mega Knight
Electro Spirit
Mega Knight

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