My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Firecracker Goblin Barrel Executioner
The Log
Electro Spirit Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Firecracker Goblin Barrel Bowler Executioner P.E.K.K.A
Fireball
Firecracker Goblin Barrel Bowler Executioner
Poison
Firecracker Executioner
Lightning
Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Fireball Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bowler Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Goblin Barrel Fireball Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Bowler P.E.K.K.A
Zap
Firecracker Fireball P.E.K.K.A Electro Spirit Bowler Executioner
Firecracker
Zap Goblin Barrel Bowler P.E.K.K.A
Fireball
Zap Electro Spirit
Goblin Barrel
Firecracker Bowler P.E.K.K.A
Bowler
Electro Spirit Zap Firecracker Goblin Barrel Executioner
Executioner
Zap Bowler P.E.K.K.A
P.E.K.K.A
Zap Electro Spirit Firecracker Goblin Barrel Executioner

Defense Synergies 1 6

Electro Spirit
Zap
Zap
Fireball Electro Spirit Firecracker Bowler Executioner P.E.K.K.A
Firecracker
Zap P.E.K.K.A
Fireball
Zap
Goblin Barrel
Bowler
Zap
Executioner
Zap
P.E.K.K.A
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Fireball Executioner
P.E.K.K.A Zap Firecracker Executioner
Bowler P.E.K.K.A Executioner
P.E.K.K.A Firecracker Bowler
Firecracker Fireball Bowler P.E.K.K.A
Fireball Bowler Electro Spirit Zap Firecracker Executioner
Electro Spirit Zap Firecracker Fireball Executioner
Bowler Electro Spirit Zap Fireball P.E.K.K.A
P.E.K.K.A
Firecracker Bowler
Executioner Electro Spirit Zap Firecracker Fireball Bowler
Executioner Zap Firecracker Fireball
Bowler P.E.K.K.A Zap Fireball
Fireball Bowler Executioner Electro Spirit Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Fireball Bowler P.E.K.K.A
Firecracker Fireball Bowler Executioner P.E.K.K.A
Fireball Electro Spirit Zap Firecracker Bowler Executioner
Zap Executioner Electro Spirit Firecracker Fireball Bowler
P.E.K.K.A
Bowler Electro Spirit Firecracker Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bowler P.E.K.K.A
Fireball Zap Firecracker Bowler Executioner
P.E.K.K.A Zap Bowler
Bowler P.E.K.K.A Zap Fireball
P.E.K.K.A Bowler Executioner
Firecracker Fireball Executioner Electro Spirit Zap
P.E.K.K.A Fireball Bowler
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Zap Fireball Bowler
Bowler P.E.K.K.A Fireball Executioner
Firecracker Fireball Bowler Executioner
Electro Spirit Zap Firecracker Fireball Bowler Executioner P.E.K.K.A
Bowler Executioner Electro Spirit Zap Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Bowler Executioner
Fireball
Firecracker Fireball
Fireball Executioner Zap Firecracker Bowler
Firecracker Fireball Executioner Electro Spirit Zap
Firecracker Bowler Executioner
Fireball Zap Firecracker Bowler Executioner
Fireball Zap Firecracker
Fireball Bowler
Firecracker Zap Fireball Bowler
Fireball Zap Firecracker Executioner
Firecracker Fireball Bowler Executioner
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Bowler Executioner
Firecracker Fireball Bowler Executioner
Fireball
Zap Firecracker Fireball Bowler Executioner
Zap Firecracker Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Firecracker Electro Spirit Fireball Bowler Executioner
Firecracker Fireball Zap Bowler Executioner
Fireball Zap Bowler
Fireball Zap Firecracker
Zap Firecracker Fireball Executioner
Zap Electro Spirit Firecracker Fireball
Fireball Bowler
Zap Fireball
Zap Electro Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Bowler
Zap Electro Spirit Fireball
Fireball Zap Firecracker Executioner
Fireball
Fireball Firecracker Bowler Executioner
Zap Firecracker Fireball Bowler Executioner
Zap Fireball
Firecracker Executioner P.E.K.K.A
Zap Electro Spirit Firecracker Fireball Bowler
Firecracker Zap Fireball Executioner
Zap Firecracker Fireball Bowler Executioner

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