My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Sparky
Giant Snowball
Goblin Gang Barbarians Baby Dragon Lumberjack
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Barbarians Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Goblin Gang Barbarians Giant Skeleton Lumberjack Sparky
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Baby Dragon Giant Skeleton Electro Wizard Lumberjack Sparky
Fireball
Goblin Gang Barbarians Baby Dragon Electro Wizard Lumberjack Sparky
Poison
Goblin Gang Barbarians Electro Wizard Sparky
Lightning
Baby Dragon Electro Wizard Lumberjack Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Baby Dragon Electro Wizard Lumberjack Barbarians Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Baby Dragon Electro Wizard Lumberjack

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Giant Skeleton Sparky
Barbarians
Baby Dragon
Goblin Gang Giant Skeleton Electro Wizard Lumberjack Sparky Mega Knight
Giant Skeleton
Goblin Gang Baby Dragon Electro Wizard Lumberjack Sparky
Electro Wizard
Baby Dragon Giant Skeleton Lumberjack Sparky Mega Knight
Lumberjack
Baby Dragon Giant Skeleton Electro Wizard Sparky Mega Knight
Sparky
Goblin Gang Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Mega Knight
Baby Dragon Electro Wizard Lumberjack

Defense Synergies 0 12

Goblin Gang
Barbarians Giant Skeleton Electro Wizard Lumberjack Sparky
Barbarians
Goblin Gang
Baby Dragon
Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Goblin Gang Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Giant Skeleton Lumberjack Mega Knight
Lumberjack
Goblin Gang Baby Dragon Giant Skeleton Electro Wizard
Sparky
Goblin Gang
Mega Knight
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Sparky
Barbarians Lumberjack Sparky Goblin Gang Electro Wizard Mega Knight
Goblin Gang Barbarians Lumberjack Sparky Mega Knight Giant Skeleton Electro Wizard
Barbarians Lumberjack Sparky Goblin Gang Electro Wizard Mega Knight
Barbarians Giant Skeleton Lumberjack Sparky Mega Knight
Goblin Gang Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang Baby Dragon
Barbarians Baby Dragon Giant Skeleton Electro Wizard Sparky Mega Knight
Barbarians Sparky Goblin Gang Lumberjack
Goblin Gang Barbarians Giant Skeleton Electro Wizard Lumberjack Sparky Mega Knight
Goblin Gang Barbarians Electro Wizard Baby Dragon Giant Skeleton Lumberjack Mega Knight
Goblin Gang Baby Dragon Electro Wizard
Barbarians Lumberjack Sparky Mega Knight Goblin Gang Giant Skeleton Electro Wizard
Sparky Mega Knight Goblin Gang Barbarians Baby Dragon Electro Wizard Lumberjack
Barbarians Sparky Goblin Gang Electro Wizard Lumberjack Mega Knight
Barbarians Goblin Gang Electro Wizard Lumberjack Sparky Mega Knight
Barbarians Sparky Mega Knight Goblin Gang Electro Wizard Lumberjack
Mega Knight Goblin Gang Barbarians Baby Dragon Electro Wizard Lumberjack
Baby Dragon Barbarians Giant Skeleton Electro Wizard Lumberjack Mega Knight
Barbarians Sparky Electro Wizard Lumberjack
Goblin Gang Mega Knight Barbarians Baby Dragon Giant Skeleton Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Mega Knight Giant Skeleton Electro Wizard Sparky
Electro Wizard Goblin Gang Baby Dragon Lumberjack Mega Knight
Goblin Gang Barbarians Giant Skeleton Lumberjack Mega Knight Electro Wizard Sparky
Goblin Gang Giant Skeleton Lumberjack Mega Knight Barbarians Electro Wizard Sparky
Barbarians Giant Skeleton Goblin Gang Lumberjack Sparky Mega Knight
Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Sparky Barbarians Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Mega Knight Barbarians Lumberjack Sparky
Giant Skeleton Electro Wizard Mega Knight Barbarians Baby Dragon Sparky
Goblin Gang Barbarians Sparky
Mega Knight Barbarians Giant Skeleton Lumberjack Sparky
Mega Knight Barbarians Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Mega Knight Goblin Gang Lumberjack Sparky
Barbarians Baby Dragon Sparky Mega Knight
Goblin Gang Barbarians Electro Wizard Sparky Baby Dragon Giant Skeleton Lumberjack
Mega Knight Barbarians Baby Dragon Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Sparky
Baby Dragon Electro Wizard
Baby Dragon Giant Skeleton Sparky
Barbarians Giant Skeleton Sparky
Baby Dragon Sparky Mega Knight
Baby Dragon
Baby Dragon Sparky
Baby Dragon
Goblin Gang Electro Wizard Lumberjack Sparky
Electro Wizard Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky Mega Knight
Sparky
Sparky
Baby Dragon Electro Wizard Sparky Mega Knight
Baby Dragon Mega Knight
Baby Dragon Giant Skeleton Sparky Mega Knight
Sparky
Barbarians Baby Dragon
Baby Dragon Sparky Mega Knight
Baby Dragon Electro Wizard Sparky
Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Baby Dragon Electro Wizard Sparky
Electro Wizard
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Giant Skeleton Sparky Mega Knight
Sparky
Electro Wizard Goblin Gang Barbarians
Baby Dragon Electro Wizard
Goblin Gang Baby Dragon Electro Wizard Lumberjack Sparky Mega Knight
Baby Dragon
Giant Skeleton Sparky
Sparky Mega Knight
Goblin Gang Baby Dragon Giant Skeleton Electro Wizard Sparky
Electro Wizard
Baby Dragon Giant Skeleton Electro Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: