My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Golem Ice Wizard Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Barbarians Electro Dragon Skeleton King
Zap
Skeleton King
Barbarian Barrel
Barbarians Ice Wizard Electro Wizard Skeleton King
The Log
Barbarians Skeleton King
Earthquake
Barbarians Elixir Collector Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Electro Dragon Ice Wizard Electro Wizard Skeleton King
Fireball
Barbarians Elixir Collector Electro Dragon Ice Wizard Electro Wizard Skeleton King
Poison
Barbarians Elixir Collector Electro Dragon Ice Wizard Electro Wizard Skeleton King
Lightning
Elixir Collector Electro Dragon Ice Wizard Electro Wizard Skeleton King
Rocket
Barbarians Elixir Collector Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Electro Wizard Skeleton King Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Electro Wizard Skeleton King

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Collector
Tornado
Electro Dragon Golem Ice Wizard
Electro Dragon
Golem Tornado Ice Wizard
Golem
Electro Dragon Tornado Ice Wizard Electro Wizard Skeleton King
Ice Wizard
Tornado Electro Dragon Golem
Electro Wizard
Golem
Skeleton King
Golem

Defense Synergies 1 6

Barbarians
Elixir Collector
Tornado
Ice Wizard Electro Dragon Electro Wizard Skeleton King
Electro Dragon
Tornado Ice Wizard Electro Wizard
Golem
Ice Wizard
Tornado Electro Dragon Skeleton King
Electro Wizard
Tornado Electro Dragon
Skeleton King
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Barbarians Electro Dragon Ice Wizard Electro Wizard
Barbarians Tornado Electro Dragon Ice Wizard Electro Wizard
Barbarians Electro Dragon Ice Wizard Electro Wizard Skeleton King
Barbarians Tornado
Tornado Electro Dragon Ice Wizard Electro Wizard
Tornado Electro Wizard Electro Dragon Ice Wizard
Barbarians Electro Dragon Electro Wizard
Barbarians Tornado Ice Wizard Skeleton King
Tornado Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Tornado Electro Dragon Skeleton King
Tornado Electro Dragon Ice Wizard Electro Wizard
Barbarians Electro Dragon Ice Wizard Electro Wizard
Barbarians Tornado Electro Dragon Electro Wizard Skeleton King
Barbarians Electro Wizard Skeleton King
Barbarians Tornado Electro Wizard
Barbarians Tornado Electro Dragon Electro Wizard
Barbarians Tornado Electro Dragon Ice Wizard Electro Wizard
Tornado Barbarians Electro Dragon Ice Wizard Electro Wizard
Barbarians Tornado Electro Wizard
Barbarians Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Electro Dragon
Barbarians Electro Dragon Electro Wizard
Barbarians Tornado Electro Wizard
Barbarians
Tornado Electro Dragon Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians
Electro Dragon Electro Wizard Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Barbarians Tornado Electro Wizard
Barbarians Skeleton King
Barbarians Electro Dragon
Barbarians Electro Dragon Electro Wizard Tornado Skeleton King
Barbarians Electro Dragon Ice Wizard Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Ice Wizard Electro Wizard
Electro Dragon
Barbarians
Tornado Electro Dragon Ice Wizard
Tornado
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon Electro Wizard
Tornado Electro Dragon
Tornado
Tornado
Barbarians Electro Dragon
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard Electro Wizard
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Ice Wizard Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon
Electro Dragon Electro Wizard
Electro Wizard Barbarians Electro Dragon
Tornado Electro Dragon Ice Wizard Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Skeleton King
Tornado
Electro Dragon
Electro Dragon Tornado Electro Wizard Skeleton King
Tornado Electro Dragon Electro Wizard
Electro Dragon Tornado Electro Wizard

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