My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Firecracker Barbarians Wizard Skeleton Army
The Log
Firecracker Barbarians Skeleton Army
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Barbarians Minion Horde Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Barbarians Minion Horde Wizard Skeleton Army
Poison
Firecracker Barbarians Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tornado Barbarians Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Tornado

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Tornado P.E.K.K.A
Barbarians
Minion Horde
Wizard
Tornado P.E.K.K.A
Skeleton Army
Tornado
Wizard P.E.K.K.A Firecracker
P.E.K.K.A
Arrows Tornado Firecracker Wizard

Defense Synergies 2 11

Arrows
Barbarians Tornado P.E.K.K.A
Firecracker
Skeleton Army Tornado P.E.K.K.A
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians Tornado
Wizard
Tornado Skeleton Army P.E.K.K.A
Skeleton Army
Firecracker Barbarians Wizard
Tornado
Wizard P.E.K.K.A Arrows Firecracker Minion Horde
P.E.K.K.A
Tornado Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Barbarians Minion Horde Skeleton Army P.E.K.K.A Firecracker
Barbarians Minion Horde Skeleton Army Tornado P.E.K.K.A
Barbarians Minion Horde Skeleton Army P.E.K.K.A Firecracker
Arrows Firecracker Barbarians Skeleton Army Tornado P.E.K.K.A
Arrows Skeleton Army Tornado Firecracker
Minion Horde Tornado Arrows Firecracker Wizard
Arrows Barbarians P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Arrows Firecracker Wizard Tornado
Arrows Minion Horde Firecracker Wizard Tornado
Barbarians Minion Horde Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army Arrows Firecracker Barbarians Minion Horde Tornado P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Minion Horde
Barbarians Minion Horde Skeleton Army Tornado P.E.K.K.A
Barbarians Minion Horde Wizard Arrows Firecracker Skeleton Army Tornado P.E.K.K.A
Arrows Firecracker Barbarians Minion Horde Wizard Skeleton Army Tornado
Arrows Wizard Tornado Firecracker Barbarians
Barbarians P.E.K.K.A Tornado
Wizard Skeleton Army Arrows Firecracker Barbarians Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A
Arrows Firecracker Wizard
Barbarians Skeleton Army P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Barbarians Minion Horde Tornado
Barbarians P.E.K.K.A Minion Horde Skeleton Army
Arrows Firecracker Wizard Minion Horde Tornado
Skeleton Army P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Skeleton Army
Minion Horde P.E.K.K.A Firecracker Barbarians Skeleton Army Tornado
P.E.K.K.A Barbarians Minion Horde Skeleton Army
P.E.K.K.A Barbarians Minion Horde
Skeleton Army P.E.K.K.A Arrows Barbarians Tornado
Barbarians Skeleton Army P.E.K.K.A Minion Horde Wizard
Wizard Firecracker Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Firecracker Minion Horde Tornado P.E.K.K.A
Arrows Firecracker Barbarians Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Tornado
Arrows Minion Horde
Arrows Firecracker Barbarians
Wizard Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Minion Horde Tornado
Arrows Firecracker Minion Horde Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Minion Horde Tornado
Firecracker Arrows Minion Horde Wizard Tornado
Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Minion Horde Wizard
Arrows Tornado
Minion Horde
Arrows Firecracker Wizard
Arrows Firecracker Wizard Tornado
Minion Horde
Arrows Wizard Tornado
Tornado
Arrows Barbarians Minion Horde
Arrows Firecracker Tornado Wizard
Minion Horde
Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado
Arrows Firecracker Tornado
Arrows Firecracker Minion Horde Wizard Tornado
Firecracker Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Firecracker Minion Horde
P.E.K.K.A Minion Horde
Arrows Firecracker Wizard
Minion Horde Barbarians Skeleton Army
Arrows Firecracker Wizard Tornado
Arrows
Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows Tornado
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Tornado
Firecracker Tornado
Firecracker Tornado

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