My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Goblin Cage Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Graveyard
Giant Snowball
Bats Graveyard
Zap
Bats Firecracker Bandit Graveyard
Barbarian Barrel
Firecracker Goblin Cage Valkyrie Bandit Graveyard
The Log
Firecracker Goblin Cage Bandit Graveyard
Earthquake
Firecracker Goblin Cage Graveyard
Arrows
Bats Firecracker Graveyard
Royal Delivery
Bats Firecracker Goblin Cage Valkyrie Bandit Graveyard
Fireball
Firecracker Goblin Cage Bandit
Poison
Bats Firecracker Goblin Cage Graveyard
Lightning
Ice Golem Goblin Cage Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Firecracker Earthquake Bandit Goblin Cage Valkyrie Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Firecracker Earthquake

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Firecracker Goblin Cage Bandit Graveyard
Firecracker
Bats Ice Golem Earthquake Goblin Cage Valkyrie Bandit
Ice Golem
Bats Graveyard Firecracker
Earthquake
Firecracker Graveyard
Goblin Cage
Bats Firecracker Bandit Graveyard
Valkyrie
Bats Graveyard Firecracker Bandit
Bandit
Bats Firecracker Goblin Cage Valkyrie Graveyard
Graveyard
Ice Golem Valkyrie Bats Earthquake Goblin Cage Bandit

Defense Synergies 2 14

Bats
Firecracker Ice Golem Earthquake Goblin Cage Valkyrie Bandit
Firecracker
Ice Golem Valkyrie Bats Earthquake Goblin Cage Bandit
Ice Golem
Firecracker Bats Earthquake Bandit
Earthquake
Bats Firecracker Ice Golem Goblin Cage
Goblin Cage
Bats Firecracker Earthquake Bandit
Valkyrie
Firecracker Bats Bandit
Bandit
Bats Firecracker Ice Golem Goblin Cage Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem Goblin Cage Valkyrie
Bats Firecracker Goblin Cage Valkyrie Bandit
Goblin Cage Bats Valkyrie Bandit
Goblin Cage Bats Firecracker Valkyrie Bandit
Firecracker Earthquake Goblin Cage Valkyrie
Bats Firecracker Earthquake Valkyrie Bandit
Bats Firecracker Goblin Cage
Earthquake Ice Golem Goblin Cage Valkyrie Bandit
Goblin Cage
Firecracker Ice Golem Valkyrie Bandit
Bats Valkyrie Firecracker Ice Golem Earthquake Bandit
Bats Firecracker
Goblin Cage Bats Earthquake Valkyrie Bandit
Valkyrie Bats Firecracker Earthquake Goblin Cage
Goblin Cage Bandit
Goblin Cage Bandit
Bats Firecracker Goblin Cage Valkyrie
Goblin Cage Bats Firecracker Valkyrie Bandit
Earthquake Goblin Cage Valkyrie Bats Firecracker Ice Golem Bandit
Goblin Cage
Valkyrie Bats Firecracker Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Goblin Cage Bandit
Bandit Firecracker Ice Golem Valkyrie
Bandit Bats Ice Golem Goblin Cage Valkyrie
Valkyrie Bats Ice Golem Goblin Cage Bandit
Goblin Cage Valkyrie Bandit
Firecracker Bats Ice Golem
Bats Ice Golem Goblin Cage Valkyrie Bandit
Goblin Cage Valkyrie
Goblin Cage Bats Firecracker Ice Golem Valkyrie Bandit
Goblin Cage
Bats Goblin Cage Valkyrie
Goblin Cage Valkyrie
Ice Golem Goblin Cage Valkyrie Bandit
Firecracker Goblin Cage Valkyrie
Bats Firecracker Ice Golem Goblin Cage Valkyrie
Bats Valkyrie Firecracker Ice Golem Earthquake Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem Valkyrie Bandit
Firecracker Bandit
Earthquake Bandit
Earthquake Firecracker Ice Golem Valkyrie
Firecracker Earthquake Valkyrie
Firecracker Bats Ice Golem
Firecracker Earthquake
Earthquake Firecracker Ice Golem
Firecracker Bandit
Bats
Firecracker Earthquake Valkyrie Bandit
Firecracker
Earthquake Firecracker Ice Golem Bandit
Earthquake Firecracker Bandit
Earthquake Firecracker Ice Golem
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake
Bats
Firecracker Earthquake Bandit
Firecracker Earthquake Valkyrie
Earthquake
Earthquake
Firecracker Ice Golem Earthquake Valkyrie
Firecracker Earthquake Bandit
Bandit
Firecracker Bandit
Bats Firecracker Ice Golem
Bats Firecracker
Earthquake Bandit
Firecracker
Firecracker Earthquake
Earthquake Bats Bandit
Firecracker
Firecracker Valkyrie
Firecracker Ice Golem Earthquake
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Bandit

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