My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Flying Machine Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Bandit
Giant Snowball
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch
Zap
Goblin Gang Dart Goblin Flying Machine Witch Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Bomb Tower Witch Giant Skeleton Bandit
The Log
Goblin Gang Dart Goblin Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Bomb Tower Witch
Arrows
Goblin Gang Dart Goblin Flying Machine Witch
Royal Delivery
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch Giant Skeleton Bandit
Fireball
Goblin Gang Dart Goblin Bomb Tower Flying Machine Baby Dragon Witch Bandit
Poison
Goblin Gang Dart Goblin Bomb Tower Flying Machine Witch
Lightning
Bomb Tower Baby Dragon Witch Bandit
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Bandit Bomb Tower Flying Machine Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Bandit Bomb Tower

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Baby Dragon Giant Skeleton Bandit
Dart Goblin
Goblin Gang Baby Dragon Giant Skeleton Bandit
Bomb Tower
Flying Machine
Baby Dragon Giant Skeleton
Baby Dragon
Goblin Gang Dart Goblin Flying Machine Witch Giant Skeleton Bandit
Witch
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch Bandit
Bandit
Goblin Gang Dart Goblin Baby Dragon Witch Giant Skeleton

Defense Synergies 0 19

Goblin Gang
Dart Goblin Bomb Tower Flying Machine Giant Skeleton Bandit
Dart Goblin
Goblin Gang Bomb Tower Flying Machine Baby Dragon Giant Skeleton Bandit
Bomb Tower
Goblin Gang Dart Goblin Baby Dragon
Flying Machine
Goblin Gang Dart Goblin Baby Dragon Giant Skeleton Bandit
Baby Dragon
Dart Goblin Bomb Tower Flying Machine Witch Giant Skeleton Bandit
Witch
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch
Bandit
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Flying Machine Baby Dragon
Bomb Tower Goblin Gang Dart Goblin Flying Machine Witch Bandit
Goblin Gang Bomb Tower Witch Dart Goblin Giant Skeleton Bandit
Bomb Tower Witch Goblin Gang Dart Goblin Bandit
Bomb Tower Giant Skeleton
Goblin Gang Dart Goblin Bomb Tower Flying Machine Baby Dragon Bandit
Dart Goblin Goblin Gang Bomb Tower Flying Machine Baby Dragon Witch
Dart Goblin Bomb Tower Flying Machine Baby Dragon Giant Skeleton Bandit
Witch Goblin Gang Bomb Tower
Goblin Gang Dart Goblin Giant Skeleton Bandit
Goblin Gang Dart Goblin Witch Bomb Tower Flying Machine Baby Dragon Giant Skeleton Bandit
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch
Bomb Tower Goblin Gang Flying Machine Witch Giant Skeleton Bandit
Bomb Tower Goblin Gang Dart Goblin Baby Dragon Witch
Goblin Gang Bomb Tower Bandit
Bomb Tower Goblin Gang Bandit
Bomb Tower Goblin Gang Witch
Bomb Tower Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch Bandit
Bomb Tower Baby Dragon Witch Dart Goblin Flying Machine Giant Skeleton Bandit
Dart Goblin Bomb Tower
Goblin Gang Dart Goblin Bomb Tower Flying Machine Baby Dragon Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Giant Skeleton Bandit
Bandit Goblin Gang Bomb Tower Flying Machine Baby Dragon
Goblin Gang Giant Skeleton Bandit Bomb Tower Witch
Goblin Gang Giant Skeleton Bandit
Giant Skeleton Goblin Gang Witch Bandit
Goblin Gang Dart Goblin Bomb Tower Flying Machine Baby Dragon Witch
Goblin Gang Dart Goblin Bomb Tower Flying Machine Witch Giant Skeleton Bandit
Giant Skeleton Bomb Tower
Giant Skeleton Bomb Tower Flying Machine Baby Dragon Witch Bandit
Witch Goblin Gang Dart Goblin
Dart Goblin Bomb Tower Flying Machine Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Bomb Tower Witch Bandit
Dart Goblin Bomb Tower Flying Machine Baby Dragon Witch
Goblin Gang Witch Dart Goblin Bomb Tower Flying Machine Baby Dragon Giant Skeleton
Dart Goblin Bomb Tower Flying Machine Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine Baby Dragon Giant Skeleton Bandit
Dart Goblin Flying Machine Baby Dragon Bandit
Dart Goblin Flying Machine Baby Dragon Giant Skeleton Bandit
Dart Goblin Flying Machine Giant Skeleton
Baby Dragon
Dart Goblin Flying Machine Baby Dragon Witch
Dart Goblin Flying Machine Baby Dragon Witch
Dart Goblin Flying Machine Baby Dragon
Dart Goblin Flying Machine Bandit
Goblin Gang
Dart Goblin Flying Machine Bandit
Dart Goblin Flying Machine Baby Dragon
Flying Machine Dart Goblin Baby Dragon Bandit
Dart Goblin Flying Machine Baby Dragon Bandit
Dart Goblin Flying Machine Baby Dragon
Dart Goblin Flying Machine Baby Dragon Witch Bandit
Dart Goblin Flying Machine Baby Dragon Bandit
Dart Goblin Flying Machine Baby Dragon Bandit
Dart Goblin Flying Machine Baby Dragon Witch
Baby Dragon Giant Skeleton
Flying Machine Baby Dragon
Baby Dragon Witch
Witch
Dart Goblin Flying Machine Baby Dragon Witch Bandit
Flying Machine Baby Dragon Witch Bandit
Dart Goblin Baby Dragon Bandit
Dart Goblin Flying Machine Baby Dragon Witch
Dart Goblin Flying Machine Witch
Dart Goblin Bandit
Giant Skeleton
Goblin Gang Dart Goblin Flying Machine Witch Bandit
Dart Goblin Flying Machine Baby Dragon Witch
Goblin Gang Dart Goblin Flying Machine Baby Dragon
Dart Goblin Flying Machine Baby Dragon
Giant Skeleton
Dart Goblin Flying Machine
Goblin Gang Dart Goblin Flying Machine Baby Dragon Witch Giant Skeleton
Dart Goblin Flying Machine Witch
Dart Goblin Flying Machine Baby Dragon Witch Giant Skeleton Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: