My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Witch Balloon Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Barbarian Barrel Dark Prince Balloon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Balloon Giant Skeleton
Giant Snowball
Archers Witch Balloon
Zap
Archers Dark Prince Witch Balloon
Barbarian Barrel
Archers Heal Spirit Dark Prince Witch Giant Skeleton Royal Ghost
The Log
Archers Heal Spirit Dark Prince Witch Giant Skeleton
Earthquake
Archers Witch
Arrows
Archers Heal Spirit Witch
Royal Delivery
Archers Heal Spirit Dark Prince Witch Balloon Giant Skeleton Royal Ghost
Fireball
Archers Witch Balloon
Poison
Archers Witch Balloon
Lightning
Dark Prince Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Archers Royal Ghost Dark Prince Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Archers Royal Ghost

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Barbarian Barrel Dark Prince Balloon Giant Skeleton Royal Ghost
Heal Spirit
Balloon Archers Dark Prince Witch Giant Skeleton
Barbarian Barrel
Balloon Archers Dark Prince Giant Skeleton
Dark Prince
Archers Heal Spirit Barbarian Barrel Witch Balloon Royal Ghost
Witch
Heal Spirit Dark Prince Giant Skeleton Royal Ghost
Balloon
Heal Spirit Barbarian Barrel Archers Dark Prince Giant Skeleton Royal Ghost
Giant Skeleton
Archers Heal Spirit Barbarian Barrel Witch Balloon
Royal Ghost
Archers Dark Prince Witch Balloon

Defense Synergies 1 10

Archers
Barbarian Barrel Dark Prince Witch Giant Skeleton
Heal Spirit
Barbarian Barrel
Archers Dark Prince Witch Giant Skeleton
Dark Prince
Archers Barbarian Barrel Witch Royal Ghost
Witch
Archers Barbarian Barrel Dark Prince Giant Skeleton Royal Ghost
Balloon
Giant Skeleton
Archers Barbarian Barrel Witch
Royal Ghost
Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Dark Prince Witch
Witch Archers Dark Prince Giant Skeleton
Witch Dark Prince
Barbarian Barrel Dark Prince Giant Skeleton
Barbarian Barrel Archers Dark Prince Royal Ghost
Archers Witch
Barbarian Barrel Giant Skeleton
Witch
Archers Barbarian Barrel Dark Prince Giant Skeleton Royal Ghost
Archers Witch Barbarian Barrel Dark Prince Giant Skeleton Royal Ghost
Archers Witch
Dark Prince Witch Giant Skeleton
Barbarian Barrel Dark Prince Witch Royal Ghost
Dark Prince Witch
Archers Barbarian Barrel Dark Prince Witch Royal Ghost
Barbarian Barrel Witch Archers Dark Prince Giant Skeleton Royal Ghost
Dark Prince Royal Ghost Archers Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Dark Prince Witch Giant Skeleton Royal Ghost
Archers Barbarian Barrel Royal Ghost
Giant Skeleton Dark Prince Witch
Dark Prince Giant Skeleton Barbarian Barrel
Giant Skeleton Dark Prince Witch
Archers Witch
Dark Prince Archers Witch Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Barbarian Barrel Dark Prince Witch
Witch
Dark Prince Witch Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Witch
Archers Witch
Witch Archers Barbarian Barrel Dark Prince Giant Skeleton
Archers Barbarian Barrel Dark Prince Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel Giant Skeleton
Barbarian Barrel Dark Prince Giant Skeleton
Barbarian Barrel Dark Prince
Witch
Archers Witch
Barbarian Barrel
Barbarian Barrel Dark Prince
Archers
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Archers Barbarian Barrel Dark Prince
Barbarian Barrel Witch
Giant Skeleton
Barbarian Barrel
Barbarian Barrel Dark Prince Witch
Witch
Barbarian Barrel Witch Royal Ghost
Witch
Barbarian Barrel
Archers Witch
Witch
Giant Skeleton
Archers Barbarian Barrel Dark Prince Witch
Archers Witch
Barbarian Barrel
Dark Prince
Giant Skeleton
Dark Prince
Witch Giant Skeleton
Witch
Barbarian Barrel Dark Prince Witch Giant Skeleton Royal Ghost

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