My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Goblin Cage Wizard Fisherman Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Fisherman Phoenix Lava Hound
Giant Snowball
Skeleton Barrel Fisherman Lava Hound
Zap
Skeleton Barrel Fisherman Lava Hound
Barbarian Barrel
Skeleton Barrel Goblin Cage Wizard
The Log
Skeleton Barrel Goblin Cage Fisherman
Earthquake
Goblin Cage
Arrows
Skeleton Barrel Lava Hound
Royal Delivery
Skeleton Barrel Goblin Cage Wizard Fisherman Lava Hound
Fireball
Skeleton Barrel Goblin Cage Wizard Fisherman Lava Hound
Poison
Skeleton Barrel Goblin Cage Wizard Fisherman Phoenix Lava Hound
Lightning
Ice Golem Goblin Cage Wizard Fisherman Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Skeleton Barrel Fisherman Goblin Cage Phoenix Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Skeleton Barrel Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Skeleton Barrel Phoenix
Skeleton Barrel
Arrows Ice Golem Goblin Cage Fisherman Lava Hound
Ice Golem
Skeleton Barrel
Goblin Cage
Skeleton Barrel Lava Hound
Wizard
Fisherman
Skeleton Barrel
Phoenix
Arrows
Lava Hound
Arrows Skeleton Barrel Goblin Cage

Defense Synergies 0 7

Arrows
Ice Golem Phoenix
Skeleton Barrel
Ice Golem
Arrows Wizard Fisherman Phoenix
Goblin Cage
Wizard Phoenix
Wizard
Ice Golem Goblin Cage
Fisherman
Ice Golem
Phoenix
Arrows Ice Golem Goblin Cage
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Goblin Cage Wizard
Goblin Cage Fisherman Phoenix
Goblin Cage Fisherman
Goblin Cage Fisherman Phoenix
Arrows Goblin Cage
Arrows
Arrows Goblin Cage Wizard Phoenix
Arrows Skeleton Barrel Ice Golem Goblin Cage Phoenix
Goblin Cage Fisherman Phoenix
Ice Golem Fisherman Phoenix
Arrows Ice Golem Wizard Fisherman
Arrows Wizard Phoenix
Goblin Cage Wizard
Wizard Arrows Goblin Cage
Goblin Cage Phoenix
Goblin Cage Fisherman
Wizard Arrows Goblin Cage Fisherman
Arrows Goblin Cage Wizard Fisherman
Arrows Goblin Cage Wizard Ice Golem Fisherman
Goblin Cage Fisherman Phoenix
Wizard Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage Fisherman
Arrows Skeleton Barrel Ice Golem Wizard Fisherman Phoenix
Ice Golem Goblin Cage Fisherman
Ice Golem Goblin Cage Fisherman Phoenix
Goblin Cage Fisherman Phoenix
Arrows Wizard Skeleton Barrel Ice Golem
Ice Golem Goblin Cage Phoenix
Goblin Cage Fisherman Phoenix
Goblin Cage Ice Golem Phoenix
Goblin Cage Phoenix
Goblin Cage Phoenix
Arrows Goblin Cage Phoenix
Ice Golem Goblin Cage Wizard
Wizard Goblin Cage
Phoenix Ice Golem Goblin Cage Fisherman
Arrows Ice Golem Goblin Cage Wizard Phoenix
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Ice Golem
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel
Arrows Skeleton Barrel Ice Golem
Wizard Arrows
Arrows Wizard Skeleton Barrel Ice Golem
Arrows Wizard
Arrows Skeleton Barrel Ice Golem Wizard
Arrows Skeleton Barrel Wizard Fisherman
Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Wizard
Skeleton Barrel Ice Golem Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel Ice Golem Fisherman
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Skeleton Barrel Wizard
Arrows Wizard
Fisherman
Arrows Skeleton Barrel
Arrows Ice Golem Wizard
Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Ice Golem Wizard
Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel
Arrows Wizard
Arrows
Wizard
Arrows Skeleton Barrel Ice Golem Wizard
Arrows
Skeleton Barrel

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