My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Elixir Golem Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Elixir Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Guards Night Witch
Giant Snowball
Mega Minion Guards Night Witch
Zap
Mortar Guards Night Witch
Barbarian Barrel
Mortar Elixir Golem Guards Night Witch
The Log
Elixir Golem Guards
Earthquake
Mortar Elixir Golem Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Elixir Golem Guards Night Witch
Fireball
Mortar Mega Minion Elixir Golem Night Witch
Poison
Mortar Mega Minion Elixir Golem Guards Night Witch
Lightning
Mortar Ice Golem Mega Minion Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Elixir Golem Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Mega Minion Elixir Golem Guards Mortar Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Mega Minion Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mortar Mega Minion Elixir Golem Night Witch
Mortar
Arrows Ice Golem Mega Minion
Ice Golem
Mega Minion Mortar
Mega Minion
Ice Golem Giant Arrows Mortar Elixir Golem
Elixir Golem
Night Witch Arrows Mega Minion
Giant
Arrows Mega Minion Night Witch Guards
Guards
Giant
Night Witch
Elixir Golem Giant Arrows

Defense Synergies 2 9

Arrows
Mortar Ice Golem Mega Minion
Mortar
Arrows Ice Golem Mega Minion Guards
Ice Golem
Mega Minion Night Witch Arrows Mortar Guards
Mega Minion
Ice Golem Arrows Mortar Guards Night Witch
Elixir Golem
Giant
Guards
Mortar Ice Golem Mega Minion
Night Witch
Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Mega Minion
Mortar Mega Minion Night Witch
Mortar Mega Minion Night Witch
Night Witch Mortar Mega Minion Guards
Arrows
Arrows Mega Minion Guards Night Witch
Mega Minion Arrows Mortar Night Witch
Arrows Ice Golem
Mortar Night Witch
Guards Ice Golem Night Witch
Guards Arrows Ice Golem Mega Minion Night Witch
Arrows Mega Minion Night Witch
Mortar Night Witch Guards
Arrows Mortar Mega Minion Guards Night Witch
Mortar
Mortar
Arrows Mortar Night Witch
Arrows Mortar Mega Minion Guards Night Witch
Arrows Mortar Ice Golem Mega Minion Guards
Mortar
Arrows Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem
Arrows Mortar Ice Golem Mega Minion
Guards Ice Golem
Guards Ice Golem Night Witch
Guards Night Witch
Arrows Ice Golem
Guards Ice Golem Mega Minion Night Witch
Mortar Ice Golem Mega Minion
Mega Minion Guards
Mega Minion Guards
Arrows Guards
Ice Golem Guards Night Witch
Guards Mortar Ice Golem Mega Minion Night Witch
Arrows Ice Golem Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem Guards
Arrows Mortar
Arrows
Arrows Ice Golem Guards
Arrows Mortar
Arrows Ice Golem Mega Minion
Arrows Mortar
Arrows Ice Golem
Arrows Mortar
Guards Night Witch
Arrows Mortar
Arrows
Mortar Ice Golem
Arrows Mortar
Arrows Mortar Ice Golem
Arrows Mortar
Arrows Mortar
Arrows Mortar
Night Witch
Arrows Mortar Mega Minion
Arrows Mortar
Night Witch
Arrows
Arrows Mortar
Arrows Ice Golem Mortar
Mega Minion
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Ice Golem Night Witch
Mega Minion Guards
Mega Minion Night Witch
Arrows Mortar Night Witch
Arrows
Arrows
Guards Night Witch
Arrows Mega Minion
Arrows
Mega Minion
Arrows Mortar Ice Golem
Arrows
Mega Minion
Guards
Mortar

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