My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Tombstone Princess
Zap
Fire Spirit Archers Tombstone Princess
Barbarian Barrel
Fire Spirit Archers Tombstone Princess
The Log
Fire Spirit Archers Tombstone Princess
Earthquake
Archers Tombstone
Arrows
Fire Spirit Archers Tombstone Princess
Royal Delivery
Fire Spirit Archers Princess
Fireball
Archers Tombstone Princess
Poison
Archers Tombstone Princess
Lightning
Tombstone Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Archers Tombstone Tornado Princess Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Archers

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Archers
Tombstone
Mirror
The Log Tornado Princess
Tornado
Mirror The Log Princess
The Log
Mirror Tornado Princess
Princess
Mirror Tornado The Log
Monk

Defense Synergies 1 11

Fire Spirit
Tornado The Log
Archers
Tombstone Tornado The Log
Tombstone
Archers Mirror
Mirror
Tornado Tombstone The Log Princess
Tornado
Mirror Fire Spirit Archers The Log Princess
The Log
Fire Spirit Archers Mirror Tornado Princess
Princess
Mirror Tornado The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Tombstone The Log Monk
Tornado Fire Spirit Archers Tombstone
Tombstone Monk
Tombstone Tornado The Log Princess Monk
Tornado The Log Fire Spirit Archers
Tornado Fire Spirit Archers Tombstone Princess
The Log Monk
Tombstone Tornado Princess
Tornado Fire Spirit Archers
Archers Tombstone Tornado The Log Princess
Archers Tornado Princess
Tombstone Fire Spirit The Log
Fire Spirit Tombstone Tornado The Log Princess
Tombstone
Tornado Monk The Log
Tombstone Tornado
Fire Spirit Tombstone Archers Tornado The Log
Tornado The Log Fire Spirit Archers Tombstone Princess
Tornado
Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone
Archers The Log Monk
Tombstone The Log
Tornado The Log Monk
Tombstone
Fire Spirit Archers Tornado Princess Monk
Archers Tombstone
Tombstone Tornado The Log Monk
Tombstone
Tombstone
Monk Tornado The Log
Tombstone
Archers Princess
Tombstone Archers Tornado The Log Monk
Archers The Log Princess
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Monk
Monk Tornado The Log Princess
The Log
The Log
Fire Spirit The Log
Fire Spirit Tornado Princess Monk
Fire Spirit Archers Tornado The Log Princess
The Log Fire Spirit Tornado Princess
The Log Monk Tornado
Fire Spirit Tornado
Monk Tornado The Log Princess
Monk Fire Spirit Archers Tornado Princess
Fire Spirit The Log Princess
Princess Monk
Princess The Log
The Log Princess
The Log Princess
Monk Tornado
Fire Spirit Archers The Log Princess Monk
Fire Spirit Tornado The Log Princess Monk
The Log Monk
Tornado Princess
Tornado The Log Monk
The Log Monk
Tornado The Log Fire Spirit Princess
The Log Tornado Princess Monk
Tornado The Log Princess Monk
Tornado The Log
Fire Spirit Archers Tornado Princess
The Log
Princess Monk
The Log Princess Monk
Fire Spirit Archers Tombstone Princess
Fire Spirit Archers Tornado Princess Monk
The Log
Princess
The Log Princess
Monk Tornado
Tornado The Log Princess
Tornado Princess
Tornado The Log Princess Monk

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