My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Cannon Mega Minion Hog Rider Witch
Zap
Goblins Archers Cannon Witch
Barbarian Barrel
Goblins Archers Cannon Witch
The Log
Goblins Archers Cannon Hog Rider Witch
Earthquake
Archers Cannon Hog Rider Witch
Arrows
Goblins Archers Witch
Royal Delivery
Goblins Archers Mega Minion Hog Rider Witch
Fireball
Archers Cannon Mega Minion Hog Rider Witch
Poison
Archers Cannon Mega Minion Witch
Lightning
Cannon Mega Minion Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Cannon Mega Minion Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Mega Minion Mega Knight
Cannon
Mega Minion
Arrows Mega Knight
Hog Rider
Goblins Arrows Archers Witch Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Archers Arrows Mega Minion Hog Rider Witch

Defense Synergies 1 14

Goblins
Archers Cannon Mega Minion
Archers
Goblins Cannon Mega Minion Witch Mega Knight
Arrows
Mega Knight Cannon Mega Minion
Cannon
Goblins Archers Arrows Mega Minion Witch
Mega Minion
Goblins Archers Arrows Cannon Witch Mega Knight
Hog Rider
Witch
Archers Cannon Mega Minion Mega Knight
Mega Knight
Arrows Archers Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion
Goblins Cannon Mega Minion Witch Mega Knight
Cannon Witch Mega Knight Goblins Archers Mega Minion
Cannon Witch Goblins Mega Minion Mega Knight
Arrows Mega Knight
Arrows Goblins Archers Cannon Mega Minion Mega Knight
Mega Minion Archers Arrows Cannon Witch
Arrows Cannon Mega Knight
Cannon Witch Goblins
Goblins Archers Cannon Mega Knight
Goblins Archers Witch Arrows Cannon Mega Minion Mega Knight
Arrows Mega Minion Archers Witch
Cannon Mega Knight Witch
Mega Knight Goblins Arrows Cannon Mega Minion Witch
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Goblins Arrows Cannon Witch
Arrows Cannon Mega Knight Goblins Archers Mega Minion Witch
Arrows Witch Archers Cannon Mega Minion Mega Knight
Cannon
Mega Knight Goblins Archers Arrows Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers Witch
Archers Arrows Mega Minion Mega Knight
Mega Knight Goblins Witch
Mega Knight
Cannon Witch Mega Knight
Arrows Archers Witch
Goblins Archers Mega Minion Witch
Mega Knight
Mega Knight Goblins Mega Minion Witch
Witch Cannon Mega Minion
Mega Knight Mega Minion Witch
Mega Knight Arrows
Mega Knight Cannon Witch
Archers Cannon Witch Mega Knight
Witch Goblins Archers Mega Minion
Arrows Mega Knight Archers Cannon Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Mega Minion Witch
Archers Arrows Witch
Arrows
Arrows
Goblins
Arrows
Archers Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Archers Arrows Mega Minion Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Mega Minion Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Archers Arrows Witch
Mega Minion Witch
Mega Minion
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Witch
Archers Arrows Mega Minion Witch
Arrows
Mega Minion Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Witch
Witch
Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: