My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Skeleton King Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Archers Guards Balloon Lumberjack
Zap
Archers Inferno Tower Guards Balloon
Barbarian Barrel
Archers Rascals Inferno Tower Guards Lumberjack
The Log
Archers Rascals Guards Lumberjack
Earthquake
Archers Inferno Tower Guards
Arrows
Archers Rascals Guards
Royal Delivery
Archers Rascals Guards Balloon Lumberjack
Fireball
Archers Rascals Inferno Tower Balloon Lumberjack
Poison
Archers Rascals Inferno Tower Guards Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Rascals Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Guards Lumberjack Rascals Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Guards The Log Lumberjack
Archers
Zap Balloon Lumberjack
Rascals
Balloon Lumberjack
Inferno Tower
Guards
Zap The Log Lumberjack
Balloon
Zap Lumberjack Archers Rascals The Log
The Log
Zap Guards Balloon Lumberjack
Lumberjack
Balloon Zap Archers Rascals Guards The Log

Defense Synergies 2 17

Zap
Archers Rascals Inferno Tower Guards The Log Lumberjack
Archers
Zap Rascals Inferno Tower Guards The Log Lumberjack
Rascals
Zap Archers Inferno Tower The Log
Inferno Tower
Guards The Log Zap Archers Rascals Lumberjack
Guards
Inferno Tower Zap Archers The Log Lumberjack
Balloon
The Log
Inferno Tower Zap Archers Rascals Guards Lumberjack
Lumberjack
Zap Archers Inferno Tower Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Lumberjack Zap Rascals The Log
Inferno Tower Lumberjack Archers Rascals
Inferno Tower Lumberjack Rascals Guards
The Log Lumberjack
The Log Zap Archers Rascals Guards Lumberjack
Inferno Tower Zap Archers Rascals
Zap Rascals Inferno Tower The Log
Inferno Tower Rascals Lumberjack
Guards Archers Rascals Inferno Tower Lumberjack
Archers Guards Zap Rascals The Log Lumberjack
Inferno Tower Zap Archers Rascals
Inferno Tower Lumberjack Zap Rascals Guards The Log
Zap Rascals Guards The Log Lumberjack
Inferno Tower Rascals Lumberjack
Inferno Tower Zap Rascals The Log Lumberjack
Rascals Inferno Tower Lumberjack
Zap Archers Rascals Guards The Log Lumberjack
Zap The Log Archers Rascals Guards Lumberjack
Inferno Tower Lumberjack
Rascals Archers Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack Zap Archers Inferno Tower
Zap Archers The Log Lumberjack
Guards Lumberjack Zap Rascals Inferno Tower The Log
Guards Lumberjack Zap Rascals Inferno Tower The Log
Inferno Tower Rascals Guards Lumberjack
Zap Archers Rascals
Rascals Guards Archers Inferno Tower Lumberjack
Inferno Tower Rascals Lumberjack
Zap Inferno Tower The Log
Inferno Tower Guards
Rascals Inferno Tower Guards Lumberjack
Zap Guards The Log
Rascals Inferno Tower Guards Lumberjack
Archers Rascals
Rascals Inferno Tower Guards Zap Archers The Log Lumberjack
Zap Archers Rascals Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards The Log
Zap The Log
The Log
Rascals Guards The Log
Zap The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Guards Lumberjack
Zap The Log
Zap Archers
The Log
Zap The Log
Zap The Log
The Log
Zap Archers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap Guards
Zap The Log
Zap
The Log
Zap Archers Guards
Zap Archers
The Log
Rascals Lumberjack
The Log Zap
Zap
Zap Rascals Guards The Log
Zap
Zap The Log

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