My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Fire Spirit Archers Royal Hogs Witch
Zap
Fire Spirit Archers Royal Hogs Witch
Barbarian Barrel
Fire Spirit Archers Heal Spirit Royal Hogs Barbarian Hut Witch
The Log
Fire Spirit Archers Heal Spirit Royal Hogs Barbarian Hut Witch
Earthquake
Archers Royal Hogs Barbarian Hut Witch
Arrows
Fire Spirit Archers Heal Spirit Royal Hogs Witch
Royal Delivery
Fire Spirit Archers Heal Spirit Royal Hogs Witch
Fireball
Archers Royal Hogs Barbarian Hut Witch
Poison
Archers Royal Hogs Barbarian Hut Witch
Lightning
Ice Golem Barbarian Hut Witch
Rocket
Royal Hogs Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Heal Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Ice Golem Archers Arrows Royal Hogs Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Ice Golem Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Royal Hogs Barbarian Hut
Archers
Ice Golem Arrows Heal Spirit Royal Hogs Barbarian Hut
Arrows
Royal Hogs Archers Barbarian Hut
Heal Spirit
Royal Hogs Archers Barbarian Hut Witch
Ice Golem
Archers Fire Spirit Royal Hogs Barbarian Hut Witch
Royal Hogs
Arrows Heal Spirit Fire Spirit Archers Ice Golem Barbarian Hut
Barbarian Hut
Fire Spirit Archers Arrows Heal Spirit Ice Golem Royal Hogs
Witch
Heal Spirit Ice Golem

Defense Synergies 1 7

Fire Spirit
Ice Golem
Archers
Ice Golem Barbarian Hut Witch
Arrows
Ice Golem Barbarian Hut
Heal Spirit
Ice Golem
Archers Fire Spirit Arrows Barbarian Hut Witch
Royal Hogs
Barbarian Hut
Archers Arrows Ice Golem
Witch
Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem
Barbarian Hut Witch
Barbarian Hut Witch Fire Spirit Archers
Barbarian Hut Witch
Arrows
Arrows Fire Spirit Archers
Fire Spirit Archers Arrows Barbarian Hut Witch
Barbarian Hut Arrows Ice Golem
Barbarian Hut Witch
Fire Spirit Archers Ice Golem
Archers Witch Arrows Ice Golem
Arrows Archers Barbarian Hut Witch
Barbarian Hut Fire Spirit Witch
Fire Spirit Barbarian Hut Arrows Witch
Barbarian Hut
Barbarian Hut
Barbarian Hut Arrows Witch
Fire Spirit Arrows Archers Barbarian Hut Witch
Arrows Witch Fire Spirit Archers Ice Golem Barbarian Hut
Barbarian Hut
Fire Spirit Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Ice Golem Witch
Archers Arrows Ice Golem
Ice Golem Barbarian Hut Witch
Ice Golem Barbarian Hut
Barbarian Hut Witch
Fire Spirit Arrows Archers Ice Golem Witch
Archers Ice Golem Barbarian Hut Witch
Barbarian Hut
Ice Golem Barbarian Hut Witch
Witch Barbarian Hut
Witch
Arrows
Ice Golem Barbarian Hut Witch
Archers Barbarian Hut Witch
Witch Archers Ice Golem Barbarian Hut
Arrows Archers Ice Golem Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Ice Golem Barbarian Hut
Fire Spirit Arrows
Arrows Fire Spirit Ice Golem Witch
Fire Spirit Archers Arrows Witch
Arrows Fire Spirit Ice Golem Barbarian Hut
Arrows
Fire Spirit
Arrows
Fire Spirit Archers Arrows
Fire Spirit Ice Golem Barbarian Hut
Arrows
Arrows Ice Golem Barbarian Hut
Arrows Barbarian Hut Witch
Arrows Barbarian Hut
Arrows
Fire Spirit Archers Arrows
Fire Spirit Arrows Witch
Arrows
Arrows Barbarian Hut
Arrows Ice Golem Fire Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Archers Arrows Ice Golem Witch
Witch
Arrows
Arrows
Arrows
Fire Spirit Archers Barbarian Hut Witch
Fire Spirit Archers Arrows Witch
Arrows
Arrows Ice Golem
Arrows
Witch
Witch
Witch

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