My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Three Musketeers Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Skeleton Army
Giant Snowball
Goblins Spear Goblins Three Musketeers Skeleton Army Lumberjack
Zap
Goblins Spear Goblins Three Musketeers Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Tesla Three Musketeers Skeleton Army Lumberjack
The Log
Goblins Spear Goblins Three Musketeers Skeleton Army Lumberjack
Earthquake
Spear Goblins Tesla Skeleton Army
Arrows
Goblins Spear Goblins Skeleton Army
Royal Delivery
Goblins Spear Goblins Three Musketeers Skeleton Army Lumberjack
Fireball
Tesla Three Musketeers Skeleton Army Lumberjack
Poison
Spear Goblins Three Musketeers Skeleton Army
Lightning
Tesla Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Rage Skeleton Army Tesla Lumberjack Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Rage Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Golem Lumberjack
Tesla
Three Musketeers
Rage
Rage
Three Musketeers
Skeleton Army
Golem
Spear Goblins Lumberjack
Lumberjack
Spear Goblins Golem

Defense Synergies 1 5

Goblins
Tesla
Spear Goblins
Tesla Skeleton Army Lumberjack
Tesla
Spear Goblins Goblins Skeleton Army
Three Musketeers
Rage
Skeleton Army
Spear Goblins Tesla Lumberjack
Golem
Lumberjack
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla
Skeleton Army Lumberjack Goblins Tesla Three Musketeers
Tesla Three Musketeers Skeleton Army Lumberjack Goblins
Tesla Three Musketeers Skeleton Army Lumberjack Goblins
Skeleton Army Lumberjack
Skeleton Army Goblins Spear Goblins Tesla Lumberjack
Tesla Three Musketeers Spear Goblins
Tesla
Tesla Three Musketeers Goblins Skeleton Army Lumberjack
Skeleton Army Goblins Spear Goblins Tesla Lumberjack
Goblins Skeleton Army Spear Goblins Tesla Lumberjack
Tesla Three Musketeers Spear Goblins
Tesla Skeleton Army Lumberjack Three Musketeers
Three Musketeers Skeleton Army Goblins Tesla Lumberjack
Skeleton Army Tesla Three Musketeers Lumberjack
Skeleton Army Tesla Three Musketeers Lumberjack
Tesla Three Musketeers Goblins Skeleton Army Lumberjack
Tesla Goblins Spear Goblins Three Musketeers Skeleton Army Lumberjack
Spear Goblins Tesla Lumberjack
Tesla Three Musketeers Lumberjack
Skeleton Army Goblins Spear Goblins Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Goblins Spear Goblins Tesla
Tesla Lumberjack
Skeleton Army Lumberjack Goblins Spear Goblins
Skeleton Army Lumberjack Tesla
Tesla Three Musketeers Skeleton Army Lumberjack
Tesla Three Musketeers
Skeleton Army Goblins Spear Goblins Tesla Lumberjack
Tesla Skeleton Army Lumberjack
Goblins Spear Goblins Skeleton Army
Tesla Three Musketeers Skeleton Army
Tesla Lumberjack
Skeleton Army
Skeleton Army Tesla Three Musketeers Lumberjack
Tesla Three Musketeers Skeleton Army
Tesla Skeleton Army Goblins Spear Goblins Three Musketeers Lumberjack
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Spear Goblins
Goblins Three Musketeers Lumberjack
Three Musketeers
Spear Goblins Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers
Spear Goblins Skeleton Army
Three Musketeers
Three Musketeers Lumberjack
Three Musketeers

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