My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Electro Wizard Mega Knight
Valkyrie
Hog Rider Mini P.E.K.K.A Witch Electro Wizard
Hog Rider
Valkyrie Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Skeleton Army
Witch
Valkyrie Hog Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Hog Rider Witch Electro Wizard

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Valkyrie Skeleton Army Witch
Valkyrie
Mini P.E.K.K.A Witch Electro Wizard
Hog Rider
Skeleton Army
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Witch
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mega Knight
Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Valkyrie Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Valkyrie Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch
Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Mega Knight
Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Witch Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Mega Knight Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon Mega Knight
Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon
Valkyrie Mega Knight Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Valkyrie Mega Knight
Witch
Witch
Mini P.E.K.K.A Electro Wizard
Valkyrie Electro Wizard
Witch
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Witch Inferno Dragon
Witch Electro Wizard
Witch Mega Knight
Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Skeleton Army Witch
Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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