My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Ghost Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Phoenix
Giant Snowball
Skeleton Barrel Royal Hogs
Zap
Skeleton Barrel Royal Hogs
Barbarian Barrel
Skeleton Barrel Bomb Tower Royal Hogs Royal Ghost Electro Wizard
The Log
Skeleton Barrel Royal Hogs
Earthquake
Bomb Tower Royal Hogs
Arrows
Skeleton Barrel Royal Hogs
Royal Delivery
Skeleton Barrel Royal Hogs Royal Ghost Electro Wizard
Fireball
Skeleton Barrel Bomb Tower Royal Hogs Electro Wizard
Poison
Skeleton Barrel Bomb Tower Royal Hogs Electro Wizard Phoenix
Lightning
Bomb Tower Electro Wizard Phoenix
Rocket
Bomb Tower Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Royal Ghost Bomb Tower Poison Electro Wizard Phoenix Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Royal Ghost Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Skeleton Barrel Phoenix
Skeleton Barrel
Arrows Royal Hogs Poison Royal Ghost
Bomb Tower
Royal Hogs
Arrows Skeleton Barrel Poison Electro Wizard
Poison
Skeleton Barrel Royal Hogs Royal Ghost
Royal Ghost
Skeleton Barrel Poison Electro Wizard
Electro Wizard
Royal Hogs Royal Ghost
Phoenix
Arrows

Defense Synergies 0 5

Arrows
Bomb Tower Phoenix
Skeleton Barrel
Bomb Tower
Arrows Electro Wizard
Royal Hogs
Poison
Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Bomb Tower Poison Royal Ghost
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Bomb Tower Electro Wizard Phoenix
Bomb Tower Electro Wizard
Bomb Tower Electro Wizard Phoenix
Arrows Bomb Tower Poison
Arrows Bomb Tower Royal Ghost Electro Wizard
Electro Wizard Arrows Bomb Tower Poison Phoenix
Arrows Skeleton Barrel Bomb Tower Poison Electro Wizard Phoenix
Bomb Tower Phoenix
Royal Ghost Electro Wizard Phoenix
Poison Electro Wizard Arrows Bomb Tower Royal Ghost
Arrows Poison Electro Wizard Phoenix
Bomb Tower Electro Wizard
Bomb Tower Arrows Poison Royal Ghost Electro Wizard
Bomb Tower Electro Wizard Phoenix
Bomb Tower Electro Wizard
Bomb Tower Arrows Poison Electro Wizard
Arrows Bomb Tower Royal Ghost Electro Wizard
Arrows Bomb Tower Poison Royal Ghost Electro Wizard
Bomb Tower Electro Wizard Phoenix
Royal Ghost Arrows Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Skeleton Barrel Bomb Tower Royal Ghost Phoenix
Bomb Tower Electro Wizard
Electro Wizard Phoenix
Phoenix
Arrows Poison Skeleton Barrel Bomb Tower Electro Wizard
Bomb Tower Electro Wizard Phoenix
Bomb Tower Phoenix
Electro Wizard Bomb Tower Poison Phoenix
Phoenix
Bomb Tower Phoenix
Arrows Poison Electro Wizard Phoenix
Bomb Tower
Bomb Tower
Electro Wizard Phoenix Bomb Tower Poison
Arrows Poison Bomb Tower Royal Ghost Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Royal Ghost
Arrows Poison Skeleton Barrel Royal Ghost Electro Wizard
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Poison Arrows
Arrows Poison Skeleton Barrel
Arrows Poison
Arrows Poison Skeleton Barrel
Arrows Poison Skeleton Barrel
Poison Electro Wizard
Poison Arrows Skeleton Barrel Electro Wizard
Poison Arrows
Poison Skeleton Barrel
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Poison
Arrows Skeleton Barrel Poison Electro Wizard
Arrows Skeleton Barrel Poison
Poison
Arrows Poison
Arrows Skeleton Barrel Poison
Arrows Poison
Arrows Poison Skeleton Barrel Royal Ghost Electro Wizard
Arrows Skeleton Barrel Poison
Poison Arrows Skeleton Barrel
Poison Arrows Electro Wizard
Electro Wizard Skeleton Barrel Poison
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Skeleton Barrel Electro Wizard
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard
Arrows Skeleton Barrel Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Skeleton Barrel Royal Ghost Electro Wizard

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