My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Ram Rider Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider Sparky
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard Sparky
The Log
Witch Ram Rider Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Electro Wizard Ram Rider Sparky
Fireball
Wizard Witch Electro Wizard Ram Rider Sparky
Poison
Wizard Witch Electro Wizard Sparky
Lightning
Valkyrie Wizard Witch Electro Wizard Ram Rider Sparky
Rocket
Valkyrie Wizard Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Electro Wizard Golden Knight Wizard Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Electro Wizard Golden Knight Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Electro Wizard Ram Rider Sparky
Wizard
Valkyrie Ram Rider Sparky Mega Knight
Witch
Valkyrie Ram Rider Mega Knight
Electro Wizard
Valkyrie Ram Rider Sparky Mega Knight
Ram Rider
Valkyrie Wizard Witch Electro Wizard Mega Knight Golden Knight
Sparky
Valkyrie Wizard Electro Wizard Golden Knight
Mega Knight
Wizard Witch Electro Wizard Ram Rider
Golden Knight
Ram Rider Sparky

Defense Synergies 0 12

Valkyrie
Wizard Witch Electro Wizard Sparky
Wizard
Valkyrie Electro Wizard Mega Knight Golden Knight
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Valkyrie Golden Knight
Mega Knight
Wizard Witch Electro Wizard
Golden Knight
Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Ram Rider Sparky Golden Knight
Sparky Valkyrie Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Sparky Mega Knight Valkyrie Electro Wizard
Witch Sparky Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Sparky Mega Knight
Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Wizard Witch
Valkyrie Electro Wizard Ram Rider Sparky Mega Knight Golden Knight
Witch Sparky
Valkyrie Electro Wizard Sparky Mega Knight
Valkyrie Witch Electro Wizard Wizard Ram Rider Mega Knight
Wizard Witch Electro Wizard Ram Rider
Sparky Mega Knight Valkyrie Wizard Witch Electro Wizard Ram Rider
Valkyrie Wizard Sparky Mega Knight Witch Electro Wizard Golden Knight
Sparky Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Wizard Witch Electro Wizard Ram Rider Golden Knight
Valkyrie Wizard Witch Electro Wizard Ram Rider Mega Knight
Sparky Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard Sparky
Electro Wizard Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch Electro Wizard Ram Rider Sparky Golden Knight
Valkyrie Mega Knight Electro Wizard Ram Rider Sparky
Valkyrie Witch Ram Rider Sparky Mega Knight
Wizard Witch Electro Wizard Ram Rider
Sparky Valkyrie Witch Electro Wizard Ram Rider
Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Valkyrie Witch Sparky
Witch Sparky
Mega Knight Valkyrie Witch Sparky Golden Knight
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Witch Ram Rider Sparky Golden Knight
Wizard Valkyrie Witch Sparky Mega Knight
Witch Electro Wizard Sparky Valkyrie Golden Knight
Valkyrie Mega Knight Wizard Witch Electro Wizard Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky Golden Knight
Electro Wizard Ram Rider Golden Knight
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Witch Ram Rider
Wizard Witch Sparky
Wizard Ram Rider
Wizard Ram Rider Golden Knight
Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Ram Rider Sparky Golden Knight
Wizard
Sparky Golden Knight
Sparky
Wizard Witch Sparky Golden Knight
Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Electro Wizard Sparky Mega Knight
Valkyrie Wizard Witch Mega Knight Golden Knight
Sparky Mega Knight
Wizard
Sparky
Valkyrie Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Electro Wizard Ram Rider Sparky Golden Knight
Wizard Witch Ram Rider Sparky Mega Knight Golden Knight
Sparky Golden Knight
Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Witch
Wizard Witch Electro Wizard Ram Rider
Valkyrie Wizard Electro Wizard Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Witch Electro Wizard Sparky Golden Knight
Witch Electro Wizard
Witch Electro Wizard Sparky Mega Knight Golden Knight

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