My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Void Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Zappies Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Zappies Goblin Drill Electro Dragon
Zap
Skeletons Zappies Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Tesla Zappies Goblin Drill Electro Wizard
The Log
Skeletons Ice Spirit Zappies Goblin Drill
Earthquake
Skeletons Tesla Zappies Goblin Drill
Arrows
Skeletons Ice Spirit Zappies Goblin Drill
Royal Delivery
Skeletons Ice Spirit Zappies Goblin Drill Electro Dragon Electro Wizard
Fireball
Tesla Zappies Goblin Drill Electro Dragon Electro Wizard
Poison
Zappies Goblin Drill Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tesla Fireball Zappies Goblin Drill Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Spirit Tesla Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Drill
Tesla
Fireball
Goblin Drill Electro Wizard
Zappies
Electro Dragon
Goblin Drill
Fireball Ice Spirit
Electro Dragon
Zappies
Electro Wizard
Fireball

Defense Synergies 1 22

Skeletons
Tesla Ice Spirit Zappies Electro Dragon Electro Wizard
Ice Spirit
Skeletons Tesla Fireball Zappies Goblin Drill Electro Dragon Electro Wizard
Tesla
Skeletons Ice Spirit Fireball Zappies Goblin Drill Electro Wizard
Fireball
Ice Spirit Tesla Zappies Goblin Drill Electro Wizard
Zappies
Skeletons Ice Spirit Tesla Fireball Goblin Drill Electro Wizard
Goblin Drill
Ice Spirit Tesla Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon
Skeletons Ice Spirit Goblin Drill Electro Wizard
Electro Wizard
Skeletons Ice Spirit Tesla Fireball Zappies Goblin Drill Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Zappies Electro Dragon Electro Wizard
Skeletons Ice Spirit Tesla Zappies Goblin Drill Electro Dragon Electro Wizard
Tesla Skeletons Zappies Goblin Drill Electro Dragon Electro Wizard
Tesla Skeletons Zappies Goblin Drill Electro Dragon Electro Wizard
Fireball
Fireball Skeletons Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Ice Spirit Fireball Zappies Electro Dragon
Tesla Fireball Electro Dragon Electro Wizard
Tesla Zappies Skeletons Goblin Drill
Skeletons Ice Spirit Tesla Zappies Electro Wizard
Electro Wizard Skeletons Tesla Fireball Zappies Goblin Drill Electro Dragon
Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Goblin Drill Skeletons Ice Spirit Fireball Zappies Electro Dragon Electro Wizard
Fireball Ice Spirit Tesla Zappies Goblin Drill Electro Dragon Electro Wizard
Tesla Zappies Goblin Drill Electro Wizard
Ice Spirit Tesla Fireball Zappies Goblin Drill Electro Wizard
Tesla Skeletons Fireball Zappies Goblin Drill Electro Dragon Electro Wizard
Ice Spirit Tesla Fireball Zappies Goblin Drill Electro Dragon Electro Wizard
Goblin Drill Ice Spirit Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Zappies Goblin Drill Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Zappies Electro Wizard
Fireball Electro Wizard Tesla Electro Dragon
Zappies Skeletons Ice Spirit Electro Dragon Electro Wizard
Tesla Fireball Zappies Electro Wizard
Skeletons Tesla Zappies Goblin Drill
Fireball Skeletons Ice Spirit Tesla Zappies Electro Dragon Electro Wizard
Skeletons Tesla Fireball Zappies Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Skeletons Ice Spirit Fireball Zappies
Skeletons Tesla Zappies Goblin Drill
Tesla Zappies Electro Dragon
Fireball Electro Wizard
Skeletons Tesla Fireball Zappies
Tesla Fireball Zappies Electro Dragon
Tesla Zappies Electro Dragon Electro Wizard Skeletons Ice Spirit Fireball Goblin Drill
Tesla Fireball Zappies Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Goblin Drill Electro Dragon
Fireball
Fireball
Fireball Ice Spirit Electro Dragon
Fireball Ice Spirit Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Goblin Drill Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball
Fireball Goblin Drill Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Ice Spirit Fireball Zappies
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Zappies Electro Dragon Electro Wizard
Fireball
Electro Wizard Ice Spirit Fireball Zappies Electro Dragon
Fireball Zappies Electro Dragon Electro Wizard
Fireball
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Ice Spirit Fireball Zappies Electro Wizard
Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Fireball Electro Wizard

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