My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Zappies Three Musketeers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Zappies Three Musketeers
Zap
Battle Ram Zappies Three Musketeers
Barbarian Barrel
Heal Spirit Goblin Cage Battle Ram Zappies Three Musketeers
The Log
Heal Spirit Mini P.E.K.K.A Goblin Cage Battle Ram Zappies Three Musketeers
Earthquake
Goblin Cage Zappies
Arrows
Heal Spirit Zappies
Royal Delivery
Heal Spirit Mini P.E.K.K.A Goblin Cage Battle Ram Zappies Three Musketeers Bowler
Fireball
Goblin Cage Battle Ram Zappies Three Musketeers Bowler
Poison
Goblin Cage Zappies Three Musketeers
Lightning
Mini P.E.K.K.A Goblin Cage Battle Ram Three Musketeers Bowler
Rocket
Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Battle Ram Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Mini P.E.K.K.A Goblin Cage Battle Ram Zappies Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Mini P.E.K.K.A Goblin Cage

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mini P.E.K.K.A Goblin Cage Battle Ram Zappies Three Musketeers Bowler
Mini P.E.K.K.A
Heal Spirit Rage Bowler
Goblin Cage
Heal Spirit Battle Ram Three Musketeers
Battle Ram
Heal Spirit Goblin Cage Zappies Three Musketeers
Zappies
Heal Spirit Battle Ram Three Musketeers Rage Bowler
Three Musketeers
Heal Spirit Goblin Cage Battle Ram Zappies Rage
Rage
Mini P.E.K.K.A Zappies Three Musketeers
Bowler
Heal Spirit Mini P.E.K.K.A Zappies

Defense Synergies 0 4

Heal Spirit
Mini P.E.K.K.A
Bowler
Goblin Cage
Zappies Bowler
Battle Ram
Zappies
Goblin Cage Bowler
Three Musketeers
Rage
Bowler
Mini P.E.K.K.A Goblin Cage Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Zappies
Mini P.E.K.K.A Goblin Cage Zappies Three Musketeers
Mini P.E.K.K.A Goblin Cage Three Musketeers Bowler Zappies
Mini P.E.K.K.A Goblin Cage Three Musketeers Zappies Bowler
Mini P.E.K.K.A Goblin Cage Bowler
Bowler Zappies
Three Musketeers Goblin Cage Zappies
Bowler Goblin Cage
Mini P.E.K.K.A Zappies Three Musketeers Goblin Cage
Mini P.E.K.K.A Zappies Bowler
Zappies Bowler
Three Musketeers Zappies
Mini P.E.K.K.A Goblin Cage Bowler Zappies Three Musketeers
Three Musketeers Bowler Mini P.E.K.K.A Goblin Cage Zappies
Mini P.E.K.K.A Goblin Cage Zappies Three Musketeers
Mini P.E.K.K.A Goblin Cage Zappies Three Musketeers Bowler
Three Musketeers Mini P.E.K.K.A Goblin Cage Zappies Bowler
Goblin Cage Zappies Three Musketeers Bowler
Goblin Cage Zappies Bowler
Mini P.E.K.K.A Goblin Cage Zappies Three Musketeers
Bowler Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Zappies Bowler
Mini P.E.K.K.A Bowler
Zappies Mini P.E.K.K.A Goblin Cage Bowler
Mini P.E.K.K.A Bowler Goblin Cage Zappies
Mini P.E.K.K.A Goblin Cage Zappies Three Musketeers Bowler
Zappies Three Musketeers
Mini P.E.K.K.A Goblin Cage Zappies Bowler
Mini P.E.K.K.A Goblin Cage Zappies
Goblin Cage Mini P.E.K.K.A Zappies
Goblin Cage Zappies Three Musketeers
Mini P.E.K.K.A Goblin Cage Zappies Bowler
Goblin Cage Bowler
Mini P.E.K.K.A Bowler Goblin Cage Zappies Three Musketeers
Goblin Cage Zappies Three Musketeers Bowler
Zappies Mini P.E.K.K.A Goblin Cage Three Musketeers Bowler
Bowler Mini P.E.K.K.A Goblin Cage Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Bowler
Bowler
Bowler
Mini P.E.K.K.A Three Musketeers Bowler
Bowler
Three Musketeers Bowler
Three Musketeers Bowler
Three Musketeers Bowler
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Bowler
Bowler
Bowler
Bowler
Bowler
Bowler
Bowler
Zappies
Mini P.E.K.K.A Bowler
Zappies
Bowler
Zappies
Zappies Three Musketeers
Mini P.E.K.K.A Three Musketeers Bowler
Bowler
Three Musketeers
Zappies Bowler
Zappies
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: