My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Tesla Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Witch Little Prince
Zap
Bomber Bats Witch Little Prince
Barbarian Barrel
Electro Spirit Ice Spirit Bomber Tesla Witch Little Prince
The Log
Electro Spirit Ice Spirit Bomber Witch Little Prince
Earthquake
Bomber Tesla Witch
Arrows
Electro Spirit Ice Spirit Bomber Bats Witch Little Prince
Royal Delivery
Electro Spirit Ice Spirit Bomber Bats Witch Little Prince
Fireball
Bomber Tesla Witch Little Prince
Poison
Bomber Bats Witch Little Prince
Lightning
Tesla Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bomber Bats Zap Little Prince Tesla Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bomber Bats

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Ice Spirit
Zap Bomber Bats Witch
Bomber
Ice Spirit Bats Zap
Bats
Ice Spirit Bomber Zap
Zap
Ice Spirit Electro Spirit Bomber Bats Witch Little Prince
Tesla
Witch
Ice Spirit Zap
Little Prince
Zap

Defense Synergies 1 16

Electro Spirit
Zap Little Prince
Ice Spirit
Zap Bomber Bats Tesla Witch Little Prince
Bomber
Ice Spirit Bats Zap Tesla
Bats
Ice Spirit Bomber Zap Tesla
Zap
Ice Spirit Electro Spirit Bomber Bats Tesla Witch Little Prince
Tesla
Ice Spirit Bomber Bats Zap Little Prince
Witch
Ice Spirit Zap
Little Prince
Electro Spirit Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla
Ice Spirit Bomber Bats Zap Tesla Witch
Tesla Witch Bomber Bats
Tesla Witch Bomber Bats
Bomber
Electro Spirit Bomber Bats Zap Tesla
Bats Tesla Electro Spirit Ice Spirit Zap Witch Little Prince
Electro Spirit Zap Tesla
Tesla Witch
Ice Spirit Bomber Tesla Little Prince
Bats Witch Electro Spirit Bomber Zap Tesla
Tesla Bats Zap Witch
Tesla Ice Spirit Bomber Bats Zap Witch
Bomber Electro Spirit Ice Spirit Bats Zap Tesla Witch
Tesla
Ice Spirit Zap Tesla
Tesla Bomber Bats Witch
Ice Spirit Tesla Electro Spirit Bomber Bats Zap Witch Little Prince
Zap Witch Electro Spirit Ice Spirit Bomber Bats Tesla Little Prince
Tesla
Bomber Electro Spirit Bats Tesla Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch
Bomber Zap Tesla
Ice Spirit Bats Zap Witch
Bats Zap Tesla
Tesla Witch
Electro Spirit Ice Spirit Bats Zap Tesla Witch
Bats Tesla Witch
Tesla
Zap Electro Spirit Ice Spirit Bats Witch
Witch Tesla
Bats Tesla Witch
Zap
Tesla Witch
Bomber Tesla Witch
Tesla Witch Electro Spirit Ice Spirit Bomber Bats Zap Little Prince
Bats Electro Spirit Bomber Zap Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Electro Spirit Ice Spirit Bats Zap Witch
Bomber Witch
Ice Spirit Zap
Zap
Bats
Zap
Zap
Zap
Bomber Zap Witch
Bomber Bats
Bomber Zap
Bomber Zap Witch Little Prince
Zap
Zap Electro Spirit Ice Spirit Bomber Witch Little Prince
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch Little Prince
Zap Electro Spirit Ice Spirit Bats Witch
Bomber Zap
Zap Electro Spirit Ice Spirit
Zap Electro Spirit Ice Spirit Bats Witch
Zap Witch
Bomber Zap
Zap
Zap Electro Spirit Ice Spirit Bats Witch
Bats Zap Witch
Zap Witch Little Prince

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